Scare Chase: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Fire a shiny bullet that flies automatically to the nearest target. It then explodes and hits all enemies within its radius.  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a shiny bullet that flies automatically to the nearest target. It then explodes and hits all enemies within its radius.  
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== Prerequisites  ==
== Prerequisites  ==
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*Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead.
*Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead.


*Scare Chase does not require any ammo to use. However, if you have ammo, it will still consume one.
*Has a very, very large delay range and time, causing opponents even far away to stop in place until after the missile hits.
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{{ChSkills}}  
{{ChSkills}}  
[[Category:Chung_Skills|<br>Chung_Skills]]
[[Category:Chung_Skills|<br>Chung_Skills]]
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