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Wind Wall/ModA: Difference between revisions

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764 bytes removed ,  16 September 2023
Templates!
m (Text replacement - "Wind Ward.png" to "SnipingRangerSkill3.png")
(Templates!)
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Wind Wall
}}
}}
<div style="float: right;">{{#ev:youtube|4L6R4RLD-ic|400}}</div>
{{#ev:youtube|4L6R4RLD-ic|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Daybreaker]] || 99 || [[Camilla#Others|[Force] Wind Wall (A)]]
| [[Daybreaker]] || 99 || {{mr|Wind Wall}}
|}
|}
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<br>
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Traits|Rena|Wind Wall|Haste, Gigantic|cd=9||130}}
|-
! colspan=2 | Haste Wind Wall !! Gigantic Wind Wall
|-
! Attribute Effect !! Cooldown !! Attribute Effect
|-
| {{SkillText|Haste|80}} || 7.2 Seconds || {{SkillText|Gigantic|130}}
|}
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== Total Damage ==
== Total Damage ==
{{:Hawk Eye}}
{{Damage|true|Rena
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|dmg=272, 256
|-
|pvp_dmg=103, 98
! Mode !! Base !! [[Hawk Eye]]
|hits=3, 7
|-
|passive1=Hawk Eye
| {{PvE}}
}}
| {{formatnum:{{#expr: 272*3 + 256*7}}}}%
| {{formatnum:{{#expr: (272*3 + 256*7)*{{#arrayindex:Hawk Eye|0}}}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 103*3 + 98*7}}}}%
| {{formatnum:{{#expr: (103*3 + 98*7)*{{#arrayindex:Hawk Eye|1}}}}}}%
|}
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<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
SnipingRangerPassive1.png; Hawk Eye;
| width="40" | [[Image:SnipingRangerPassive1.png]]
}}
| align="center" width="150" | [[Hawk Eye]]
|}
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== Tips and Details ==
== Tips and Details ==
*The skill pulls enemies that touch it to its center almost instantly, even enemies in Super Armor. It does not hold enemies in one spot for very long like the [[Wind Wall|regular version]] does, however.
*The skill pulls enemies that touch it to its center almost instantly, even enemies in {{se||Super Armor||eb}}. It does not hold enemies in one spot for very long like the [[Wind Wall|regular version]] does, however.
*While the skill can still be used in midair, it has a very poor vertical range, so you need to be wary of your positioning when using it this way.
*While the skill can still be used in midair, it has a very poor vertical range, so you need to be wary of your positioning when using it this way.
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