Anonymous

Ifrit Flame: Difference between revisions

From Elwiki
1,079 bytes removed ,  20 October 2023
Clean up/copyedit
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Clean up/copyedit)
Line 1: Line 1:
__NOTOC__{{Languages|Ifrit Flame}}
__NOTOC__{{Languages|Ifrit Flame}}
<div style="float: right;">{{#ev:youtube|j4V5-f_D5l4|400}}</div>
{{#ev:youtube|j4V5-f_D5l4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
Line 27: Line 27:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Spitfire<br>(Magical) !! colspan=4 | [[Status Effects|Hellfire]] !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Spitfire<br>(Magical) !! colspan=4 | {{se||Burn|Hellfire}} !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Damage Per Second<br>(Physical/Magical) !! Physical/Magical<br>Defense Decrease !! Elemental Resistance<br>Decrease !! Duration !! Normal !! Overheat
! Damage Per Second<br>(Physical/Magical) !! Physical/Magical<br>Defense Decrease !! All Elemental Resistances<br>Decrease !! Duration !! Normal !! [[Overheat]]
|-
|-
| {{PvE}} || 1064% || rowspan=2 | 30% || rowspan=2 | -15% || rowspan=2 | -250 || rowspan=2 | 5 Seconds || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 1064% || rowspan=2 | 30% || rowspan=2 | 15% || rowspan=2 | 250 || rowspan=2 | 5 Seconds || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 306%
| {{PvP}} || 306%
Line 38: Line 38:


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{{Traits|Raven|Ifrit Flame|Killing Blow (1), Heavy|duration=5|duration1=130|cd=22}}
|-
! colspan=2 | Killing Blow (1) Ifrit Flame !! colspan=2 | Heavy Ifrit Flame
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|-
! [[Status Effects|Hellfire]] Duration !! Cooldown
|-
| {{SkillText|Killing Blow (1)|130}} || 6.5 Seconds || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Raven
|dmg=1064
|dmg=1064
|pvp_dmg=306
|pvp_dmg=306
Line 58: Line 49:
|avg_hits=7
|avg_hits=7
|avg_awk_hits=9
|avg_awk_hits=9
|awk_alias=Overheat
|heavy=true
|heavy=true
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
! rowspan=4 | Mode !! colspan=8 | Base
|-
! colspan=4 | Normal !! colspan=4 | Overheat
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
| {{PvE}}
| {{#var: avg_damage}} || {{#var: total_damage}}
| {{#var: avg_damage_heavy}} || {{#var: total_damage_heavy}}
| {{#var: avg_damage_awk}} || {{#var: total_damage_awk}}
| {{#var: avg_damage_awk_heavy}} || {{#var: total_damage_awk_heavy}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_awk_pvp}} || {{#var: total_damage_awk_pvp}}
| {{#var: avg_damage_awk_heavy_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
|}
*Average assumes 7 '''Spitfire''' hits, or 9 with '''Overheat''' and a target that cannot be pushed and launched.
*Average assumes 7 '''Spitfire''' hits, or 9 with '''Overheat''' and a target that cannot be pushed and launched.
<br>
==Related Skills==
{{SkillTable|
MercenaryBehavior.png; Mercenary Behavior;
VTM.png; Victory Survival Strategy;
AOM.png; Overheat Mode Activated! Locked-Expert;
Nova Imperator - Passive 2.png; Master of Warfare;
}}
<br>
<br>


Line 89: Line 68:
**The hitbox is versatile enough to only require one of the above mentioned features. For example, if the target was not successfully hit at the very beginning when the crows were in one line, it still has a chance to get hit when they are being released. In most cases, landing full hits is easy, given the target's size and/or position are appropriate.
**The hitbox is versatile enough to only require one of the above mentioned features. For example, if the target was not successfully hit at the very beginning when the crows were in one line, it still has a chance to get hit when they are being released. In most cases, landing full hits is easy, given the target's size and/or position are appropriate.
***However, the further from the caster, the more difficult it is to land all hits.
***However, the further from the caster, the more difficult it is to land all hits.
*The crows will hit well behind you, which considering its forward reach, makes it an excellent clearing skill, especially because of its fast casting time in comparison to other skills on this path.
*The crows will hit well behind '''Raven''' which, considering its forward reach, makes it an excellent clearing skill, especially because of its fast casting time in comparison to other skills on this path.
<br>
<br>


Line 171: Line 150:
<br>
<br>
{{SkillNav - Veteran Commander}}
{{SkillNav - Veteran Commander}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]
ElEditors
17,370

edits