Checkmate/Stage 2: Difference between revisions
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== Requirements == | == Requirements == | ||
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|count_name=Grenade | |count_name=Grenade | ||
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=== Miscellaneous === | === Miscellaneous === | ||
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! Affected By Action Speed | ! Affected By Action Speed | ||
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| {{Check| | | {{Check|P}} | ||
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== Tips and Details == | == Tips and Details == | ||
*Due to each grenade explosion being separate, player-sized targets will typically be hit by a maximum of 2 grenades. | *Due to each grenade explosion being separate, player-sized targets will typically be hit by a maximum of 2 grenades. | ||
*Due to grenades being thrown both in front and behind Rose, getting full hits is only possible against targets which completely overlap her. | *Due to grenades being thrown both in front and behind '''Rose''', getting full hits is only possible against targets which completely overlap her. | ||
*Only Rose's animation will be affected by Action Speed. The skill will always be cast at the same speed. | *Only '''Rose''''s animation will be affected by Action Speed. The skill will always be cast at the same speed. | ||
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== Alternative Names == | == Alternative Names == | ||
{{ | {{MasterLanguages|Minerva}} | ||
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{{SkillNav - Minerva}} | {{SkillNav - Minerva}} |