EMP Shock/Mod: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "02/29/2024 || -" to "02/29/2024 || <!-- Approx 03/28/2024-->") Tags: Mobile edit Mobile web edit |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
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! Mode !! Electromagnetic Pulse (Magical) !! Ally Special Active Skill<br>Cooldown Decrease !! {{se|| | ! rowspan=2 | Mode !! rowspan=2 |Electromagnetic Pulse (Magical) !! rowspan=2 |Ally Special Active Skill<br>Cooldown Decrease !! colspan="2" | {{se|187|EMP Shock||ed}} !! rowspan=2 |MP Usage !! rowspan=2 |DP Recovery<br>(During Dissolution) !! rowspan=2 | Cooldown | ||
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! Critical Damage Received !! Duration | |||
|- | |- | ||
| {{PvE}} || 4784% || rowspan=2 | 5 Seconds || 15%|| rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 22 Seconds | | {{PvE}} || 4784% || rowspan=2 | 5 Seconds || 15%|| rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 22 Seconds | ||
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*{{nerf|Changed so the cooldown reduction effect does not affect the skill itself.}} | *{{nerf|Changed so the cooldown reduction effect does not affect the skill itself.}} | ||
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| 02/29/2024 || <!-- Approx 03/28/2024--> || colspan=2 align="left" | | | 02/29/2024 || <!-- Approx 03/28/2024--> || colspan=2 align="left" | | ||
*{{buff|'''Critical Damage Increase''' added.}} | *{{buff|Skill use animation is changed to be affected by action speed.}} | ||
*{{buff|{{se|187|EMP Shock||ed}} '''Critical Damage Increase''' debuff added.}} | |||
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