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Nasod Armor Mode - Battle Gear: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X] and [[Mind Break]].
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X], [[Mind Break]] and [[Pulse Cannon]].
**Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
**Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
*His combo extensions will give him a variant of [[Chung]]'s Heavy Stance, when hit during the combos's animations, Add will immediately burst a little of his DP gauge to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and do the combo extensions from there.
*His combo extensions will give him a variant of [[Chung]]'s Heavy Stance, when hit during the combos's animations, Add will immediately burst a little of his DP gauge to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and do the combo extensions from there.
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