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Nasod Armor Mode - Battle Gear: Difference between revisions

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*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X], [[Mind Break]] and [[Pulse Cannon]].
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X], [[Mind Break]] and [[Pulse Cannon]].
**Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
**Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
*His combo extensions will give him a variant of [[Chung]]'s Heavy Stance, when hit during the combos's animations, Add will immediately burst a little of his DP gauge to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and do the combo extensions from there.
*His combo extensions will give him a variant of [[Chung]]'s Heavy Stance, when hit during the combos's animations, Add will immediately burst 20DP of his DP Gauge to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and do the combo extensions from there.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
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