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Poisonous Cloud: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
|-
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| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| {{PvE}} || 601% || 577% || rowspan=2 colspan=2 | 6 || rowspan=2 | 3.5 Seconds || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds
| {{PvE}} || 601% || 577% || rowspan=2 | 6 || rowspan=2 | 6 || rowspan=2 | 3.5 Seconds || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds
|-
|-
| {{PvP}} || 220% || 207%
| {{PvP}} || 220% || 207%
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| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 732% || 692% || rowspan=2 colspan=2 | 6 || rowspan=2 | 3.5 Seconds || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds
| {{PvE}} || 732% || 692% || rowspan=2 | 6 || rowspan=2 | 6 || rowspan=2 | 3.5 Seconds || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds
|-
|-
| {{PvP}} || 264% || 249%
| {{PvP}} || 264% || 249%
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<br>


== Total Damage ==
==Extra Information==
=== Total Damage ===
{{Damage|true|Aisha
{{Damage|true|Aisha
|dmg=732, 692
|dmg=732, 692
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*Average assumes 4 hits.
*Average assumes 4 hits.
*Does not account for splash damage.
*Does not account for splash damage.
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! Affected By Action Speed
|-
| {{Check|P}}
|}
<br>
<br>


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*'''Poisonous Cloud''' can be combined with [[Ruin/ModA#Tips and Details|'''[Mod] Ruin''']] or '''[[Aging]]''' to deal the maximum amount of strikes.
*'''Poisonous Cloud''' can be combined with [[Ruin/ModA#Tips and Details|'''[Mod] Ruin''']] or '''[[Aging]]''' to deal the maximum amount of strikes.
*The cloud travels for the distance of approximately a full [[Free Training]] room.
*The cloud travels for the distance of approximately a full [[Free Training]] room.
*Only your initial casting animation is affected by action speed.
<br>
<br>


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