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=Dragon Nest: Abyss=
=Dragon Nest: Abyss=
[[Image:3-xExterior.jpg|right|300px|The basic overview of 3-X]]
<center>{{quotation|Kayak's conspiracy isn't over yet. The gate of the '''Dragon Nest opens wide''' into the Abyss, The land of the accursed.}}</center>
 
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This is a [[Secret Dungeon]]. In order to enter, you must:
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #FFFFFF; color:#FFFFFF;"  colspan="12"| [[]]
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Description:'''
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Even though the team believed that the conflict with the Lizardmen was over, Kayak was still at large and news has sprung up of his latest plan.
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Recommended Level:'''
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50-60
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|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;" width="50%" colspan="6"| '''Appropriate Item Level (Normal):'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;" width="50%" colspan="6"| '''Appropriate Item Level (Hell):'''
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70
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85
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Entry Requirements:'''
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<tabber>
<tabber>
NA=
NA=
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*Must be Level 60 or higher.
*Must be Level 60 or higher.
</tabber>
</tabber>
<br>
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|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;" width="50%" colspan="6"| '''Mobs:'''
==Mobs==
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;" width="50%" colspan="6"| '''Mini Boss:'''
*'''Saurus Guardian''': Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.
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*'''Shadow Shaman Lizardman''': Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s[[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.
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*'''Lizardman Warrior''': Similar to the [[3-1|Lizardman Warriors]] in [[3-1|Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.
*[[File:Dunno.png|60px]] '''Saurus Guardian''' - Similar to the '''Saurus Guardians''' in [[3-3|Bethma Lake (Night)]], except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold.  It will usually drop its super armor before attacking unlike the normal version.<br>
*'''Shadow Warrior''': Similar to the [[3-3|Shadow Warrior]] in [[3-3|Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior'''.  This version only has one sword and so cannot transform it into a boomerang like the boss version.
*[[File:Dunno.png|60px]] '''Shadow Shaman Lizardman''' - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon [[High Magician]]'s [[Magic Missile]] in a row, and super armor itself while healing on Hell Mode.<br>
*'''Shadow Lizardman''': Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.
*[[File:Dunno.png|60px]] '''Lizardman Warrior''' - Similar to the [[3-1|Lizardman Warriors]] in [[3-1|Dragon Road]], except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.<br>
*'''Fire Komodo''': Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[2-x]] it only gain super armor when hit from behind.
*[[File:Dunno.png|60px]] '''Shadow Warrior''' - Similar to the [[3-3|Shadow Warrior]] in [[3-3|Bethma Lake (Night)]], but their attack are similar to '''Lizardman Warrior'''.  This version only has one sword and so cannot transform it into a boomerang like the boss version.<br>
**These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.
*[[File:Dunno.png|60px]] '''Shadow Lizardman''' - Similar to the '''Shadow Lizardmen''', in [[3-3|Bethma Lake (Night)]], except that it can now throw spears (while in super armor) and wears a helmet.<br>
*'''Flame Bat'''Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.
*[[File:Dunno.png|60px]] '''Fire Komodo''' - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in [[2-x]] it only gain super armor when hit from behind.
<br>
**These enemies drop Heated Scales needed for crafting and are more common on the 'bottom' route through the stage.<br>
 
*[[File:Dunno.png|60px]] '''Flame Bat''' - Similar to the Flame Bats seen in the Bethma Region, it will try to latch onto players and self destruct, its explosion does enormous damage.<br>
*[[File:Dunno.png|60px]] '''Bone Gargoyle''' - Flying gargoyle skeletons that attack in a similar manor to [[5-1|Wyverns]].<br>
== General ==
== General ==
*'''Saurus General''': This mob's attack virtually similar to regular mobs but stoic last longer.
*'''Saurus General''': This mob's attack virtually similar to regular mobs but stoic last longer.
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*'''Shadow Warrior''': This mob's attack virtually similar when it appear as boss in [[3-3]].
*'''Shadow Warrior''': This mob's attack virtually similar when it appear as boss in [[3-3]].
*'''Captain Vescoo''': This mob's attack virtually similar when it appear as field boss in [[Bethma]].
*'''Captain Vescoo''': This mob's attack virtually similar when it appear as field boss in [[Bethma]].
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*[[File:Dunno.png|60px]] '''Dark Berauk''' - A stronger version of the boss of [[3-2|Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.<br>
'''Note:'''<br>
-Appears only in the 'top' route through the stage.<br>
-In Luto Mode, Dark Berauk is a regular enemy that appears throughout the stage.<br>
-8/28/2013 KR: This miniboss became a General monster because there is no bottom path anymore.<br>
*[[File:Dunno.png|60px]] '''Shadow Warrior (Large)''' - A giant version of the Shadow Warrior boss in [[3-3|Bethma Lake (Night)]], except that it is larger and has much higher attack speed.
'''Note:'''<br>
-This enemy can drop the same accessory as the stage boss version.<br>
-In Luto Mode this is a regular enemy that appears throughout the stage.<br>
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
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*[[File:Dunno.png|60px]] '''Totem''' - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!<br>
*[[File:Dunno.png|60px]] '''Geyser''' - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity<br>
*[[File:Dunno.png|60px]] '''Large Boulder''' - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
**In Luto Mode there is an endless stream of these boulders.
**8/28/2013 KR : In Luto Mode these boulder only rolling once then continued with Small Boulders like Normal and Hell Mode.<br>
*[[File:Dunno.png|60px]] '''Small Boulder''' - Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.
**You can generally tell how close they are by listening to the rumbling sounds of their movement.<br>
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Boss:'''
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*[[File:Dunno.png|60px]] '''Kayak the Shadow Shaman''' - The boss from [[3-4|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.
'''Moves:'''
<br>
<br>
 
-''Summon:'' Kayak will immediately summons a clone to aid in battle.
==Obstacles==
'''Geyser:''' A hole that spits fire at intervals and can cause burning damage.  They are triggered by proximity.<br/>
'''Large Boulder:''' A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
*In Luto Mode there is an endless stream of these boulders.
*8/28/2013 KR :
**In Luto Mode these boulder only rolling once then continued with Small Boulders like Normal and Hell Mode.
'''Small Boulder:''' A small boulder that rolls down hills knocking down players and dealing minor damage.
*You can generally tell how close they are by listening to the rumbling sounds of their movement.
<br>
<br>
 
-''[[Magic Missile]]:'' Like '''Berauk''', Kayak can also summon a weakened version of [[Magic Missile]] that follows you.
==(Optional) Miniboss: Dark Berauk==
A stronger version of the boss of [[3-2|Bethma Lake]], fights identically to the boss version minus the ability to summon more minions.  Appears only in the 'top' route through the stage.
*In Luto Mode, Dark Berauk is a regular enemy that appears throughout the stage.
*8/28/2013 KR:
**This miniboss became a General monster because there is no bottom path anymore.
<br>
 
==Miniboss: Shadow Warrior (Large)==
A giant version of the Shadow Warrior boss in [[3-3|Bethma Lake (Night)]], except that it is larger and has much higher attack speed.<br/>
*This enemy can drop the same accessory as the stage boss version.
*In Luto Mode this is a regular enemy that appears throughout the stage.
<br>
<br>
 
-''Bonfire:'' Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
==Subboss: Kayak the Shadow Shaman==
'''Kayak the Shadow Shaman''' from [[3-4|Dragon's Nest]] is back.  His moves are exactly the same except he immediately summons a clone to aid in battle.<br/>
 
'''Kayak the Shadow Shaman (Clone)'''
Identical to the boss in many ways, even the name is exactly the same.  It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance.  The clone will die automatically if its original is killed.
<br>
<br>
 
-''Multiple Geyser:''  Kayak is capable of using an enhanced version of [[Elsword]]'s [[Triple Geyser]] skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
==Boss: Ancient Bone Dragon==
*[[File:Dunno.png|60px]] '''Kayak the Shadow Shaman (Clone)''' - Identical to the boss in many ways, even the name is exactly the same.  It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance.  The clone will die automatically if its original is killed.
[[File:Ancient Bone Dragon.jpg|200px|thumb|right|Ancient Bone Dragon]]
*[[File:Ancient_Bone_Dragon_Head.jpg|120px]] '''Ancient Bone Dragon'''
At the end of the sub-boss battle, '''Kayak the Shadow Shaman''', summons the '''Ancient Bone Dragon''' which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.<br/>
At the end of the sub-boss battle, '''Kayak the Shadow Shaman''', summons the '''Ancient Bone Dragon''' which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.


===Moves===
===Moves===
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**Its defense reduces damage by ~33% on Normal Mode and by ~45% on Hell Mode. (needs more testing)
**Its defense reduces damage by ~33% on Normal Mode and by ~45% on Hell Mode. (needs more testing)
**It has around ~5.4M HP (21 Lifebars) on Normal Mode and on Hell Mode it has around ~5.5M HP (35 Lifebars). (needs more testing)
**It has around ~5.4M HP (21 Lifebars) on Normal Mode and on Hell Mode it has around ~5.5M HP (35 Lifebars). (needs more testing)
 
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''Drops:'''
===Drops (NA) ===
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1% chance for Splash Fire Damage<br />(Gives targets a burn state, will hit more than 1 target)
1% chance for Splash Fire Damage<br />(Gives targets a burn state, will hit more than 1 target)
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7812b; color:#FFFFFF;"  colspan="12"| '''BGMs:'''
== Music ==
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=== Dungeon ===
=== Dungeon ===
[http://www.youtube.com/watch?v=ybuH_w31xpE '''''music018_stage''''']
[http://www.youtube.com/watch?v=ybuH_w31xpE '''''music018_stage''''']
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=== Boss ===
=== Boss ===
[http://www.youtube.com/watch?v=rbFD3sWpqs8 '''''music011_boss''''']
[http://www.youtube.com/watch?v=rbFD3sWpqs8 '''''music011_boss''''']
 
|}
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<br>
<br>
==Trivia==
==Trivia==
*Earlier versions of Ancient Bone Dragon did not have geysers in the center of the battlefield, it also used to have a stoic threshold where it would gain super armor after taking a certain number of hits to prevent players from stun-locking it.  In that version Light element weapons would also reset its animation to its standing pose, negating any attack it was in the process of using.
*Earlier versions of Ancient Bone Dragon did not have geysers in the center of the battlefield, it also used to have a stoic threshold where it would gain super armor after taking a certain number of hits to prevent players from stun-locking it.  In that version Light element weapons would also reset its animation to its standing pose, negating any attack it was in the process of using.
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==Videos==
==Videos==
*[http://www.youtube.com/watch?feature=endscreen&NR=1&v=FPJ_5b1yLis '''Shooting Guardian & Fury Guardian 3-X Run''']
*[http://www.youtube.com/watch?feature=endscreen&NR=1&v=FPJ_5b1yLis '''Shooting Guardian & Fury Guardian 3-X Run''']
*[http://www.youtube.com/watch?v=T2mtq4O2vEY '''Infinity Sword 3-X Run by BurntBrigade''']
<br>
== Gallery ==
<br><gallery widths=150px heights=150px>
File:3-xExterior.jpg|Dragon Nest: Abyss exterior.
File:Ancient_Bone_Dragon.jpg|Ancient Bone Dragon
</gallery>
<br>
<br>
*[http://www.youtube.com/watch?v=T2mtq4O2vEY '''Infinity Sword 3-X Run by BurntBrigade''']
{{Dungeons}}
{{Dungeons}}
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