Part
Set Coins
Crafting Materials
Top Piece
x8
Compact Armor Scrap x50 Armor Pattern Lv.7 x1
Bottom Piece
Gloves
x5
Shoes
I didn't want to remove the IM section from PH Updates but I felt like it takes too much space. Why not make it collapsible?
Expand Item Mall Updates:
Gingerbread Man Costume Suit (October 22 ~ November 4)
Hell Hound Mount (October 22 ~ November 4)
2013 Halloween Costumes (October 22 ~ November 18)
2012, 2013, 2014 Halloween Costumes for LuCiel (October 29 ~ November 12)
Infernal Lord Accessories (October 29 ~ November 12)
Now for the Wyvern props... I'll be making separate tables per appraisal list and make templates for them that will then be placed in a table in the acce page itself, similar to the Server Updates. To save up space, I've decided to leave "Identification Chance" as just "Chance". Compared to the usual table, the Row number will be the headers and "Possible Stat" will be just 1 row high.
Expand
Wyvern Head: 4008 , 4001
Ancient Head: 4008 , 4001, 4007
Wyvern Wings: 4009 , 4002, 4002
Ancient Wings: 4009 , 4002, 4002, 4007
Wyvern Tail: 4008 , 4003
Ancient Tail: 4008 , 4003, 4007
Wyvern Hexa: 4008 , 4004
Ancient Hexa: 4008 , 4004, 4007
Wyvern Claw: 4009 , 4005, 4006
Ancient Claw: 4009 , 4005, 4007 , 4006
4001
Possible Stat
Effects
Chance
All Elemental Resistance
+10
1.9%
Action Speed
+1%
2.3%
Movement Speed
+3%
5%
Jump Speed
+3%
5%
Additional Damage
+1%
2.3%
Damage Reduction
+1%
2.3%
Critical
+1%
2.3%
HP
+3%
4.9%
Accuracy
+2%
5%
Evasion
+1%
5%
Awakening Charge Speed
+1%
3%
Awakening Time
+1%
3%
Physical Attack
+0.5%
1%
Magical Attack
+0.5%
1%
Physical Defense
+0.5%
4%
Magical Defense
+0.5%
4%
Max MP
+0.5%
2%
MP Gain when attacking or attacked
+1%
2.6%
Repair Discount
+1%
2%
ED Gain (Dungeon)
+1%
2%
Fire Resistance
+50
1.9%
Water Resistance
+50
1.9%
Wind Resistance
+50
1.9%
Nature Resistance
+50
1.9%
Light Resistance
+50
1.9%
Dark Resistance
+50
1.9%
Chance to inflict burning effect
+0.2%
3%
Chance to inflict freezing effect
+0.3%
3%
Chance to inflict poisoning effect
+0.2%
3%
Chance to inflict piercing effect
+0.3%
3%
Chance to inflict petrifying effect
+0.2%
3%
Chance to inflict plagued effect
+0.2%
3%
1% chance to summon Falling Stone when attacking (Dungeon)
2%
1% chance of blasting a Fire Ball attack (Dungeon)
2%
1% chance of blasting a Ice Sting attack (Dungeon)
2%
1% chance to attack with a Blast (Dungeon)
2%
1% chance of summoning Lightning (Dungeon)
2%
4002
Possible Stat
Effects
Chance
All Elemental Resistance
+15
1.9%
Action Speed
+1.5%
2.3%
Movement Speed
+6%
5%
Jump Speed
+6%
5%
Additional Damage
+1.5%
2.3%
Damage Reduction
+1.5%
2.3%
Critical
+1.5%
2.3%
HP
+5%
4.9%
Accuracy
+3%
5%
Evasion
+2%
5%
Awakening Charge Speed
+1.5%
3%
Awakening Time
+1.5%
3%
Physical Attack
+1%
1%
Magical Attack
+1%
1%
Physical Defense
+1%
4%
Magical Defense
+1%
4%
Max MP
+1%
2%
MP Gain when attacking or attacked
+1%
2.6%
Repair Discount
+1%
2%
ED Gain (Dungeon)
+1%
2%
Fire Resistance
+70
1.9%
Water Resistance
+70
1.9%
Wind Resistance
+70
1.9%
Nature Resistance
+70
1.9%
Light Resistance
+70
1.9%
Dark Resistance
+70
1.9%
Chance to inflict burning effect
+0.2%
3%
Chance to inflict freezing effect
+0.3%
3%
Chance to inflict poisoning effect
+0.2%
3%
Chance to inflict piercing effect
+0.3%
3%
Chance to inflict petrifying effect
+0.2%
3%
Chance to inflict plagued effect
+0.2%
3%
1% chance to summon Falling Stone when attacking (Dungeon)
2%
1% chance of blasting a Fire Ball attack (Dungeon)
2%
1% chance of blasting a Ice Sting attack (Dungeon)
2%
1% chance to attack with a Blast (Dungeon)
2%
1% chance of summoning Lightning (Dungeon)
2%
4003
Possible Stat
Effects
Chance
All Elemental Resistance
+7
1.9%
Action Speed
+1%
2.3%
Movement Speed
+4%
5%
Jump Speed
+4%
5%
Additional Damage
+1%
2.3%
Damage Reduction
+1%
2.3%
Critical
+1%
2.3%
HP
+3%
4.9%
Accuracy
+2%
5%
Evasion
+1%
5%
Awakening Charge Speed
+1%
3%
Awakening Time
+1%
3%
Physical Attack
+0.5%
1%
Magical Attack
+0.5%
1%
Physical Defense
+0.5%
4%
Magical Defense
+0.5%
4%
Max MP
+0.25%
2%
MP Gain when attacking or attacked
+1%
2.6%
Repair Discount
+1%
2%
ED Gain (Dungeon)
+1%
2%
Fire Resistance
+35
1.9%
Water Resistance
+35
1.9%
Wind Resistance
+35
1.9%
Nature Resistance
+35
1.9%
Light Resistance
+35
1.9%
Dark Resistance
+35
1.9%
Chance to inflict burning effect
+0.2%
3%
Chance to inflict freezing effect
+0.3%
3%
Chance to inflict poisoning effect
+0.2%
3%
Chance to inflict piercing effect
+0.3%
3%
Chance to inflict petrifying effect
+0.2%
3%
Chance to inflict plagued effect
+0.2%
3%
1% chance to summon Falling Stone when attacking (Dungeon)
2%
1% chance of blasting a Fire Ball attack (Dungeon)
2%
1% chance of blasting a Ice Sting attack (Dungeon)
2%
1% chance to attack with a Blast (Dungeon)
2%
1% chance of summoning Lightning (Dungeon)
2%
4004
Possible Stat
Effects
Chance
All Elemental Resistance
+5
1.9%
Action Speed
+1%
2.3%
Movement Speed
+3%
5%
Jump Speed
+3%
5%
Additional Damage
+1%
2.3%
Damage Reduction
+1%
2.3%
Critical
+1%
2.3%
HP
+3%
4.9%
Accuracy
+2%
5%
Evasion
+1%
5%
Awakening Charge Speed
+1%
3%
Awakening Time
+1%
3%
Physical Attack
+0.5%
1%
Magical Attack
+0.5%
1%
Physical Defense
+0.5%
4%
Magical Defense
+0.5%
4%
Max MP
+0.25%
2%
MP Gain when attacking or attacked
+1%
2.6%
Repair Discount
+1%
2%
ED Gain (Dungeon)
+1%
2%
Fire Resistance
+30
1.9%
Water Resistance
+30
1.9%
Wind Resistance
+30
1.9%
Nature Resistance
+30
1.9%
Light Resistance
+30
1.9%
Dark Resistance
+30
1.9%
Chance to inflict burning effect
+0.2%
3%
Chance to inflict freezing effect
+0.3%
3%
Chance to inflict poisoning effect
+0.2%
3%
Chance to inflict piercing effect
+0.3%
3%
Chance to inflict petrifying effect
+0.2%
3%
Chance to inflict plagued effect
+0.2%
3%
1% chance to summon Falling Stone when attacking (Dungeon)
2%
1% chance of blasting a Fire Ball attack (Dungeon)
2%
1% chance of blasting a Ice Sting attack (Dungeon)
2%
1% chance to attack with a Blast (Dungeon)
2%
1% chance of summoning Lightning (Dungeon)
2%
4005
Possible Stat
Effects
Chance
All Elemental Resistance
+12
1.9%
Action Speed
+1.5%
2.3%
Movement Speed
+5%
5%
Jump Speed
+5%
5%
Additional Damage
+1.5%
2.3%
Damage Reduction
+1.5%
2.3%
Critical
+1.5%
2.3%
HP
+5%
4.9%
Accuracy
+3%
5%
Evasion
+2%
5%
Awakening Charge Speed
+1.5%
3%
Awakening Time
+1.5%
3%
Physical Attack
+1%
1%
Magical Attack
+1%
1%
Physical Defense
+1%
4%
Magical Defense
+1%
4%
Max MP
+1%
2%
MP Gain when attacking or attacked
+1%
2.6%
Repair Discount
+1%
2%
ED Gain (Dungeon)
+1%
2%
Fire Resistance
+65
1.9%
Water Resistance
+65
1.9%
Wind Resistance
+65
1.9%
Nature Resistance
+65
1.9%
Light Resistance
+65
1.9%
Dark Resistance
+65
1.9%
Chance to inflict burning effect
+0.2%
3%
Chance to inflict freezing effect
+0.3%
3%
Chance to inflict poisoning effect
+0.2%
3%
Chance to inflict piercing effect
+0.3%
3%
Chance to inflict petrifying effect
+0.2%
3%
Chance to inflict plagued effect
+0.2%
3%
1% chance to summon Falling Stone when attacking (Dungeon)
2%
1% chance of blasting a Fire Ball attack (Dungeon)
2%
1% chance of blasting a Ice Sting attack (Dungeon)
2%
1% chance to attack with a Blast (Dungeon)
2%
1% chance of summoning Lightning (Dungeon)
2%
4006
Possible Stat
Effects
Chance
Fire Mush
Gate of Darkness Special Summons
15%
Elf Nurse
15%
Sprout Garpai Harpy
15%
Red Knights Troops
15%
Foggy Laguz
15%
Elite Flame Mush
5%
Elite Elf Nurse
5%
Elite Sprout Garpai Harpy
5%
Elite Red Knights Troops
5%
Elite Foggy Laguz
5%
4007
Possible Stat
Effects
Chance
Action Speed
+0.5%
6.66%
Movement Speed
+1%
6.67%
Jump Speed
+1%
6.67%
Additional Damage
+0.5%
6.66%
Damage Reduction
+0.5%
6.67%
Critical
+0.5%
6.66%
HP
+0.5%
6.67%
Accuracy
+1%
6.66%
Evasion
+1%
6.67%
Awakening Charge Speed
+0.5%
6.66%
Awakening Time
+0.5%
6.67%
Physical Attack Power
+15
6.67%
Magical Attack Power
+15
6.67%
Physical Defense
+10
6.67%
Magical Defense
+10
6.67%
4008
Possible Stat
Effects
Chance
Action Speed
+1%
23%
+1.5%
2%
Critical
+1%
23%
+1.5%
2%
Additional Damage
+1%
23%
+1.5%
2%
Awakening Charge Speed
+1%
23%
+1.5%
2%
4009
Possible Stat
Effects
Chance
Action Speed
+1.5%
23%
+2%
2%
Critical
+1.5%
23%
+2%
2%
Additional Damage
+1.5%
23%
+2%
2%
Awakening Charge Speed
+1.5%
23%
+2%
2%
Ancient Wyvern's Headgear Appraisal Test
Row 1
Row 2
Row 3
Possible Stat
Effects
Chance
Action Speed
+1%
23%
+1.5%
2%
Critical
+1%
23%
+1.5%
2%
Additional Damage
+1%
23%
+1.5%
2%
Awakening Charge Speed
+1%
23%
+1.5%
2%
Possible Stat
Effects
Chance
All Elemental Resistance
+10
1.9%
Action Speed
+1%
2.3%
Movement Speed
+3%
5%
Jump Speed
+3%
5%
Additional Damage
+1%
2.3%
Damage Reduction
+1%
2.3%
Critical
+1%
2.3%
HP
+3%
4.9%
Accuracy
+2%
5%
Evasion
+1%
5%
Awakening Charge Speed
+1%
3%
Awakening Time
+1%
3%
Physical Attack
+0.5%
1%
Magical Attack
+0.5%
1%
Physical Defense
+0.5%
4%
Magical Defense
+0.5%
4%
Max MP
+0.5%
2%
MP Gain when attacking or attacked
+1%
2.6%
Repair Discount
+1%
2%
ED Gain (Dungeon)
+1%
2%
Fire Resistance
+50
1.9%
Water Resistance
+50
1.9%
Wind Resistance
+50
1.9%
Nature Resistance
+50
1.9%
Light Resistance
+50
1.9%
Dark Resistance
+50
1.9%
Chance to inflict burning effect
+0.2%
3%
Chance to inflict freezing effect
+0.3%
3%
Chance to inflict poisoning effect
+0.2%
3%
Chance to inflict piercing effect
+0.3%
3%
Chance to inflict petrifying effect
+0.2%
3%
Chance to inflict plagued effect
+0.2%
3%
1% chance to summon Falling Stone when attacking (Dungeon)
2%
1% chance of blasting a Fire Ball attack (Dungeon)
2%
1% chance of blasting an Ice Sting attack (Dungeon)
2%
1% chance to attack with a Blast (Dungeon)
2%
1% chance of summoning Lightning (Dungeon)
2%
Possible Stat
Effects
Chance
Action Speed
+0.5%
6.66%
Movement Speed
+1%
6.67%
Jump Speed
+1%
6.67%
Additional Damage
+0.5%
6.66%
Damage Reduction
+0.5%
6.67%
Critical
+0.5%
6.66%
HP
+0.5%
6.67%
Accuracy
+1%
6.66%
Evasion
+1%
6.67%
Awakening Charge Speed
+0.5%
6.66%
Awakening Time
+0.5%
6.67%
Physical Attack Power
+15
6.67%
Magical Attack Power
+15
6.67%
Physical Defense
+10
6.67%
Magical Defense
+10
6.67%
Specialization A
+0.5%
Ancient Wyvern's Claw Appraisal Test
Row 1
Row 2
Row 3
Row 4
Possible Stat
Effects
Chance
Action Speed
+1.5%
23%
+2%
2%
Critical
+1.5%
23%
+2%
2%
Additional Damage
+1.5%
23%
+2%
2%
Awakening Charge Speed
+1.5%
23%
+2%
2%
Possible Stat
Effects
Chance
All Elemental Resistance
+12
1.9%
Action Speed
+1.5%
2.3%
Movement Speed
+5%
5%
Jump Speed
+5%
5%
Additional Damage
+1.5%
2.3%
Damage Reduction
+1.5%
2.3%
Critical
+1.5%
2.3%
HP
+5%
4.9%
Accuracy
+3%
5%
Evasion
+2%
5%
Awakening Charge Speed
+1.5%
3%
Awakening Time
+1.5%
3%
Physical Attack
+1%
1%
Magical Attack
+1%
1%
Physical Defense
+1%
4%
Magical Defense
+1%
4%
Max MP
+1%
2%
MP Gain when attacking or attacked
+1%
2.6%
Repair Discount
+1%
2%
ED Gain (Dungeon)
+1%
2%
Fire Resistance
+65
1.9%
Water Resistance
+65
1.9%
Wind Resistance
+65
1.9%
Nature Resistance
+65
1.9%
Light Resistance
+65
1.9%
Dark Resistance
+65
1.9%
Chance to inflict burning effect
+0.2%
3%
Chance to inflict freezing effect
+0.3%
3%
Chance to inflict poisoning effect
+0.2%
3%
Chance to inflict piercing effect
+0.3%
3%
Chance to inflict petrifying effect
+0.2%
3%
Chance to inflict plagued effect
+0.2%
3%
1% chance to summon Falling Stone when attacking (Dungeon)
2%
1% chance of blasting a Fire Ball attack (Dungeon)
2%
1% chance of blasting an Ice Sting attack (Dungeon)
2%
1% chance to attack with a Blast (Dungeon)
2%
1% chance of summoning Lightning (Dungeon)
2%
Possible Stat
Effects
Chance
Action Speed
+0.5%
6.66%
Movement Speed
+1%
6.67%
Jump Speed
+1%
6.67%
Additional Damage
+0.5%
6.66%
Damage Reduction
+0.5%
6.67%
Critical
+0.5%
6.66%
HP
+0.5%
6.67%
Accuracy
+1%
6.66%
Evasion
+1%
6.67%
Awakening Charge Speed
+0.5%
6.66%
Awakening Time
+0.5%
6.67%
Physical Attack Power
+15
6.67%
Magical Attack Power
+15
6.67%
Physical Defense
+10
6.67%
Magical Defense
+10
6.67%
Specialization A
+0.5%
Effect
Possible Unit
Chance
Ability to summon a Special Monster in Gate of Darkness
Fire Mush
15%
Elf Nurse
15%
Sprout Garpai Harpy
15%
Red Knights Troops
15%
Foggy Laguz
15%
Elite Flame Mush
5%
Elite Elf Nurse
5%
Elite Sprout Garpai Harpy
5%
Elite Red Knights Troops
5%
Elite Foggy Laguz
5%