Talk:Damage: Difference between revisions
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(The video you linked just shows someone doing Particle Accel, Supersonic and Doomsday. Supersonic does damage based on an enemy's HP, so it's incredibly high on a training monkey. Nothing to do with "continuous hits".) |
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What do you think about adding splash damage formula? There are a lot of mentions about splash damage, but not even one refers to what it actually is. I pretty much know the formula, just to make sure I'm not wrong: | |||
Splash Damage = D * T<sup>2</sup> | |||
*'''D''' = Damage value of a skill given in percentage. It can be looked up on specific skill's page in '''Total Damage''' section. | |||
*'''T''' = Number of targets | |||
There should be a mention, though, that this formula works when you want to count total damage dealt to T enemies. If you want to count damage dealt per enemy, skip the power of T. | |||
*Splash damage is just a generic gaming term and not really something to put into a formula. I mean, skills like Mod TJ are splash damage too, they fire a bullet that hits 1 target, and then the explosion hits everything around it, there's not much to explain there. It's just that Elsword's fairly unique in how many attacks it has that not only cause a splashing hit on contact, but then also pierce and hit further targets, creating more explosions. Regardless, you wouldn't use the Total Damage section for splash damage, as most of the time, it's only a part of the skill that does so - as with TJ's bullets hitting just one target but the explosion hitting everything around it; Only the explosion does splash damage here. --[[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]]) 12:31, 9 September 2019 (EDT) |
Latest revision as of 16:31, 9 September 2019
What do you think about adding splash damage formula? There are a lot of mentions about splash damage, but not even one refers to what it actually is. I pretty much know the formula, just to make sure I'm not wrong:
Splash Damage = D * T2
- D = Damage value of a skill given in percentage. It can be looked up on specific skill's page in Total Damage section.
- T = Number of targets
There should be a mention, though, that this formula works when you want to count total damage dealt to T enemies. If you want to count damage dealt per enemy, skip the power of T.
- Splash damage is just a generic gaming term and not really something to put into a formula. I mean, skills like Mod TJ are splash damage too, they fire a bullet that hits 1 target, and then the explosion hits everything around it, there's not much to explain there. It's just that Elsword's fairly unique in how many attacks it has that not only cause a splashing hit on contact, but then also pierce and hit further targets, creating more explosions. Regardless, you wouldn't use the Total Damage section for splash damage, as most of the time, it's only a part of the skill that does so - as with TJ's bullets hitting just one target but the explosion hitting everything around it; Only the explosion does splash damage here. --ED Senne (talk) 12:31, 9 September 2019 (EDT)