Vibe Shot: Difference between revisions
From Elwiki
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
|||
Line 70: | Line 70: | ||
|- | |- | ||
| 07/04/2013 || - || colspan=2 align="left" | | | 07/04/2013 || - || colspan=2 align="left" | | ||
{{buff|[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.}} | *{{buff|[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.}} | ||
|- | |- | ||
| 06/25/2014 || - || colspan=2 align="left" | | | 06/25/2014 || - || colspan=2 align="left" | | ||
Line 76: | Line 76: | ||
|- | |- | ||
| 02/05/2015 || - || colspan=2 align="left" | | | 02/05/2015 || - || colspan=2 align="left" | | ||
{{nerf|Chance of Effect decreased.}} | *{{nerf|Chance of Effect decreased.}} | ||
{{nerf|MP Regen when Hit decreased.}} | *{{nerf|MP Regen when Hit decreased.}} | ||
|- | |- | ||
| 07/23/2015 || - || colspan=2 align="left" | | | 07/23/2015 || - || colspan=2 align="left" | | ||
{{buff|Hitstun increased.}} | *{{buff|Hitstun increased.}} | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
Line 87: | Line 87: | ||
|- | |- | ||
| 08/24/2017 || - || colspan=2 align="left" | | | 08/24/2017 || - || colspan=2 align="left" | | ||
{{nerf|Hitstun removed.}} | *{{nerf|Hitstun removed.}} | ||
|- | |- | ||
| 04/05/2018 || - || colspan=2 align="left" | | | 04/05/2018 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | | 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Activation Chance increased.}} | *{{buff|Activation Chance increased.}} | ||
|- | |- | ||
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | | 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | ||
{{nerf|Reactivation Cooldown added.}} | *{{nerf|Reactivation Cooldown added.}} | ||
*Now counts as a command. | *Now counts as a command. | ||
|} | |} |
Revision as of 05:11, 20 February 2020
File:SI VIBRATIONSHOT.png | [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP. |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
PvE
Skill Level | Level Required | Vibration (On hit with Arrow Commands or Active Skills) | ||||
---|---|---|---|---|---|---|
Activation Chance | Damage (Magical) | MP Gain on Attack Increase | Max Number of Targets Hit | Reactivation Cooldown | ||
1 | 60 | 35% | 3428% | +1% | 3 | 2 Seconds |
2 | 66 | +3% | ||||
3 | 68 | +5% | ||||
4 | 99 | +7% |
PvP
Skill Level | Level Required | Vibration (On hit with Arrow Commands or Active Skills) |
---|---|---|
Damage (Magical) | ||
1 | 60 | 257% |
2 | 66 | |
3 | 68 | |
4 | 99 |
Tips and Details
- The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2009 | 07/20/2011 |
| |
07/04/2013 | - |
| |
06/25/2014 | - |
| |
02/05/2015 | - |
| |
07/23/2015 | - |
| |
01/12/2017 | - |
| |
08/24/2017 | - |
| |
04/05/2018 | - |
| |
09/20/2018 | 10/11/2018 |
| |
10/11/2018 | 10/31/2018 |
|
Alternative Names