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*Repeatedly press skill key to activate {{#switch:{{{2|}}} | *Repeatedly press skill key to activate {{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]] | | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]] | ||
| 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]] | | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]] | ||
}} | }} | ||
| Tiger={{#switch:{{{3|}}} | | Tiger={{#switch:{{{3|}}} | ||
| 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]] | | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]] | ||
| 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]] | | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]] | ||
| 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]] | | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]] | ||
}} | }} | ||
| Wolf={{#switch:{{{3|}}} | | Wolf={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]] | | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]] | ||
| 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]] | | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]] | ||
}} | }} | ||
| Rakshasa={{#switch:{{{3|}}} | | Rakshasa={{#switch:{{{3|}}} | ||
| 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]] | | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]] | ||
| 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]] | | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]] | ||
| 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]] | | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]] | ||
}} | }} | ||
| Exorcism={{#switch:{{{3|}}} | | Exorcism={{#switch:{{{3|}}} | ||
| 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]] | | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]] | ||
| 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]] | | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]] | ||
}} | }} | ||
| Phantom Fox={{#switch:{{{3|}}} | | Phantom Fox={{#switch:{{{3|}}} | ||
| 2=[[Phantom Fox Stance 2 : Discordance]] | | 2=[[Phantom Fox Stance 2: Discordance]] | ||
| 3=[[Phantom Fox Stance 3 : Rapid Raid]] | | 3=[[Phantom Fox Stance 3: Rapid Raid]] | ||
| 4=[[Phantom Fox Stance 4 : Fox's Meal]] | | 4=[[Phantom Fox Stance 4: Fox's Meal]] | ||
}} | }} | ||
}} | }} | ||
| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | '''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Dash [X] or activate with XX↓X[X] | *Dragon Stance 1: Dash [X] or activate with XX↓X[X] | ||
| Tiger= | | Tiger= | ||
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | '''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| Wolf= | | Wolf= | ||
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | '''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z] | *Wolf Stance 1: Dash [Z] or activate with ZZ[Z] | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | '''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X]. | *Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X]. | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | '''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
}} | }} | ||
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| #default=Increases 10% damage per Dynamo Mutation Point. | | #default=Increases 10% damage per Dynamo Mutation Point. | ||
}} | }} | ||
| DP Skill | | DP Recovery Skill={{#switch:{{{2|}}} | ||
| Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | *In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | ||
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| Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | ||
| #default = <font color="4488FF">'''DP Skill | | #default = <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*Recover {{{2|}}} DP when the skill is used | *Recover {{{2|}}} DP when the skill is used | ||
*DP is not restored while in Dynamo Configuration Mode (Awakening) | *DP is not restored while in Dynamo Configuration Mode (Awakening) | ||
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<font color="FFC000">'''Defy Time Ability'''</font> | <font color="FFC000">'''Defy Time Ability'''</font> | ||
*Up to 3 pylons can be placed within a short timespan. | *Up to 3 pylons can be placed within a short timespan. | ||
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/ | *Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Energy/Mutation Points/Combination Points/ECP are recorded. | ||
*Dying while the ability is maintained will cause resurrection to the recorded point in time. | *Dying while the ability is maintained will cause resurrection to the recorded point in time. | ||
*The ability takes priority over other resurrection effects. | *The ability takes priority over other resurrection effects. | ||
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*Pierces all enemies | *Pierces all enemies | ||
*33% chance to deal double damage. | *33% chance to deal double damage. | ||
| Double | | Double Gunhawk= | ||
<font color="FFCC00">'''Tracking Hawk'''</font> | <font color="FFCC00">'''Tracking Hawk'''</font> | ||
*Press the skill key to cast up to 2 additional times. | *Press the skill key to cast up to 2 additional times. | ||
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<font color="FFCC00">'''Nimble Judgment'''</font> | <font color="FFCC00">'''Nimble Judgment'''</font> | ||
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack. | *While using the skill, hold the left or right arrow + skill keys to change the direction of the attack. | ||
| Dance | | Gun Dance= | ||
<font color="FFCC00">'''Skilled Shooter'''</font> | <font color="FFCC00">'''Skilled Shooter'''</font> | ||
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP. | *While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP. | ||
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<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font> | <font color="9370DB">'''Chain Revolver/Blade All Skills'''</font> | ||
*1st Job: [[Chain Snatch]] | *1st Job: [[Chain Snatch]] | ||
*1st Job: [[Dance | *1st Job: [[Gun Dance]] | ||
*2nd Job: [[Bloody Carnival]] | *2nd Job: [[Bloody Carnival]] | ||
*2nd Job: [[Bloody Spike]] | *2nd Job: [[Bloody Spike]] | ||
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| RevolverMastery= | | RevolverMastery= | ||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | <font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | ||
*On all hits, [[Revolver Mastery]] has a chance of inflicting | *On all hits, [[Revolver Mastery]] has a chance of inflicting {{se||Bleed}}. | ||
| Moving Shot= | | Moving Shot= | ||
<font color="FFCC00">'''Elusive Motion'''</font> | <font color="FFCC00">'''Elusive Motion'''</font> | ||
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| Western Fire= | | Western Fire= | ||
<font color="FFCC00">'''Western Fire'''</font> | <font color="FFCC00">'''Western Fire'''</font> | ||
*Pierces all enemies and has a 33% chance of inflicting | *Pierces all enemies and has a 33% chance of inflicting {{se||Bleed}} | ||
*When hit from behind, skill can be used. (Super Armor when used) | *When hit from behind, skill can be used. (Super Armor when used) | ||
*If activated when hit from behind, cooldown is doubled. | *If activated when hit from behind, cooldown is doubled. | ||
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<font color="9370DB">'''Nitro Motor'''</font> | <font color="9370DB">'''Nitro Motor'''</font> | ||
*Use the [Dash] key to activate while in the air. | *Use the [Dash] key to activate while in the air. | ||
| G-35L Flash | | G-35L Flash Grenade= | ||
<font color="FFCC00">'''Electric Shock'''</font> | <font color="FFCC00">'''Electric Shock'''</font> | ||
*Inflicts damage every 2 seconds for 5 seconds. | *Inflicts damage every 2 seconds for 5 seconds. | ||
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| Grenade Skills= | | Grenade Skills= | ||
<font color="FFCC00">'''Grenade Skills'''</font> | <font color="FFCC00">'''Grenade Skills'''</font> | ||
*[[G-35L Flash | *[[G-35L Flash Grenade]] | ||
*[[G-18C Freezing Grenade]] | *[[G-18C Freezing Grenade]] | ||
*[[G-96 Pressure Grenade]] | *[[G-96 Pressure Grenade]] | ||
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| IronBody = Damage Reduction greatly increased and removes debuffs when activated. | | IronBody = Damage Reduction greatly increased and removes debuffs when activated. | ||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| SwordShield = | | SwordShield = {{se||Bleed}}'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
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| FlameWave = Damage is decreased by 30%, but skill will hit twice. | | FlameWave = Damage is decreased by 30%, but skill will hit twice. | ||
| MagicMissile = Skill will inflict hitstun for a longer duration. | | MagicMissile = Skill will inflict hitstun for a longer duration. | ||
| DarkWave = | | DarkWave = {{se||Curse}} debuff's effect increased by 50%. | ||
| PoisonousCloud = Duration and Range increased by 1.3 times. | | PoisonousCloud = Duration and Range increased by 1.3 times. | ||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
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| FlickShot = Enemies hit by bullets will take additional explosion damage. | | FlickShot = Enemies hit by bullets will take additional explosion damage. | ||
| AuraofPunishment = MP Usage is removed. | | AuraofPunishment = MP Usage is removed. | ||
| EvilClaw = Enemies hit are bound for 1 | | EvilClaw = Enemies hit are bound for 1 second. | ||
| HuntingPrey = Final hit has a 50% chance to stun for 1 second. | | HuntingPrey = Final hit has a 50% chance to stun for 1 second. | ||
| TerrorChain = Chain Effect Range is increased by 1.5 times. | | TerrorChain = Chain Effect Range is increased by 1.5 times. | ||
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*Skill action speed increased by 1.3 times. | *Skill action speed increased by 1.3 times. | ||
| GatlingGun = While standby, MP consumption decreased by 2. | | GatlingGun = While standby, MP consumption decreased by 2. | ||
*On successful hit, has a 5% chance of inflicting ''' | *On successful hit, has a 5% chance of inflicting '''{{se||Bleed}}'''. | ||
| Flamethrower = '''Burn''' debuff damage is increased. | | Flamethrower = '''Burn''' debuff damage is increased. | ||
*'''Burn''' debuff duration is increased. | *'''Burn''' debuff duration is increased. | ||
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| 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']] | | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']] | ||
| 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']] | | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']] | ||
| 5=[[Skill Quest#Hyper | | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']] | ||
| 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']] | |||
| 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']] | |||
| 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | |||
}} | }} | ||
| Combo= | | Combo={{#switch:{{{2|}}} | ||
| 1=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.05 khi đạt thăng lớp nhân vật thứ nhất.<br> | |||
| 1= | | 2=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.1 khi đạt thăng lớp nhân vật thứ 2.<br> | ||
| 2=1. | | 3=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.15 khi đạt thăng lớp nhân vật thứ 3.<br> | ||
| 1~2=1. | |1~2|1~3=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.05, x1.1 và x1.15 khi đạt thăng lớp nhân vật thứ 1, 2 và 3.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br> | |||
| Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | |||
| Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | |||
| Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | |||
| Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | |||
| Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | |||
| Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br> | |||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br> | |||
| Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br> | |||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br> | |||
| Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | |||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Sát thương đạn phép được tính trước [[Remodel Rifle]].<br> | |||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Sát thương đạn pháo được tính trước [[Modified Warhead]].<br> | |||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | |||
| Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br> | |||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | |||
| The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | |||
| Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | |||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | |||
| Nasod Armor Combo={{CNA|20px}} : Chỉ áp dụng khi Add đang trong [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], và sẽ kích hoạt sau {{CNAZ}} hoặc {{CNAX}}.<br> | |||
| Battle Gear=[[File:AddSharedPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Battle Gear]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br> | |||
| Transform=[[File:AddSharedPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Transform]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br> | |||
| Overlimit=[[File:TimeTracerPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Overlimit]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br> | |||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | |||
| Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | |||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | |||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | |||
| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | |||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |