Template:SkillText: Difference between revisions
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| Destruction = | | Destruction = | ||
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]''' | '''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]''' | ||
*Attack Power ↑ when Destruction is activated | *Attack Power ↑ when Destruction is activated | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]''' | '''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]''' | ||
*MP consumption ↓ MP gains ↑ when Vitality is activated | *MP consumption ↓ MP gains ↑ when Vitality is activated | ||
| RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/Mod|Mod]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/Mod|Mod]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/Mod|Mod]]), [[Flame Geyser: Radiant Blaze|[Mod] Flame Geyser: Radiant Blaze]], [[Unlimited Blade: Burst Saber|[Mod] Unlimited Blade: Burst Saber]] | | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/Mod|Mod]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/Mod|Mod]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/Mod|Mod]]), [[Flame Geyser: Radiant Blaze|[Mod] Flame Geyser: Radiant Blaze]], [[Unlimited Blade: Burst Saber|[Mod] Unlimited Blade: Burst Saber]] | ||
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| Memorize = | | Memorize = | ||
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]''' | '''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]''' | ||
* | *Input skill key during Memorize Stance (1 sec. in standby mode) to memorize. | ||
| Aer= {{color|#599FF8|[Aer Skill]|b=1}} | | Aer= {{color|#599FF8|[Aer Skill]|b=1}} | ||
| Mater= {{color|#FFC45E|[Mater Skill]|b=1}} | | Mater= {{color|#FFC45E|[Mater Skill]|b=1}} | ||
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| Annihilation = | | Annihilation = | ||
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]''' | '''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]''' | ||
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | *Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | ||
| Gale = | | Gale = | ||
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]''' | '''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]''' | ||
*MP Cost ↓ Cooldown ↓ when Gale is activated | *MP Cost ↓ Cooldown ↓ when Gale is activated | ||
| DivinusManus = | | DivinusManus = | ||
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{{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}} | {{color|#4488ff|'''[[ECP System|ECP Using Skill]]'''}} | ||
*Consumes ECP instead of MP. | *Consumes ECP instead of MP. | ||
| Over Strike= | | Over Strike= | ||
'''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]''' | '''[[ECP System#Over Strike|{{color|#DB3E3E|Over Strike}}]]''' | ||
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| P = | | P = | ||
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill. | *Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through a certain skill. | ||
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by | *Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 20% (PvP: 10%) on the target with [Swaying El Keim] debuff. | ||
| #default= | | #default= | ||
*Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}]. | *Inflicts {{se|351|Swaying El Keim||ed}} debuff when hit by [{{{2|}}}]. | ||
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| Overheat Mode Activated!=[[File:VeteranCommanderPassive3.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:VeteranCommanderPassive3.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Master of Warfare=[[File: | | Master of Warfare=[[File:NovaImperatorPassive2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br> | | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br> | ||
| Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle. | | Remodel Rifle=[[File:SI_RemodelRifle.png|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> |
Latest revision as of 07:39, 18 June 2025
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.