Guard: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Class !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level | ! Class !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Skill Level !! Level Required !! Heavy Stance Attenuation !! Blast (Magical) !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Heavy Stance Attenuation !! Blast (Magical) !! MP Usage !! Cooldown | ||
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**Removed initial MP cost. | **Removed initial MP cost. | ||
***MP is slowly drained while guarding. | ***MP is slowly drained while guarding. | ||
*11/07/2013 KR | *11/07/2013 KR | ||
** SP requirement changed (Unlock 3 SP, Leveling 2 SP). | ** SP requirement changed (Unlock 3 SP, Leveling 2 SP). | ||
*05/15/2014 KR | *05/15/2014 KR | ||
**Changes so it starts with Cannonball fire. | **Changes so it starts with Cannonball fire. | ||
***Cooldown time changed to 6 seconds. MP cost increased by 5 | ***Cooldown time changed to 6 seconds. MP cost increased by 5 | ||
*07/17/2014 KR | *07/17/2014 KR | ||
**Noted: Error where it countered without going into hit confirm animation fixed. | **Noted: Error where it countered without going into hit confirm animation fixed. | ||
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== Trivia == | == Trivia == |