Chaos Cannon: Difference between revisions
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m (Text replacement - "== Requirements == {{#Widget:AdsenseR}}" to "== Requirements == {{#Widget:AdsenseR2}}") |
m (Text replacement - "(\[\[ *:?|link *=) *Chung(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Freiturnier${3}${4}]]") |
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*You can manually fire at a faster rate by repeatedly pressing the X key. This reduces Chaos Mode's duration by about 30%. | *You can manually fire at a faster rate by repeatedly pressing the X key. This reduces Chaos Mode's duration by about 30%. | ||
*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]] boost the damage of these shots. | *After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]] boost the damage of these shots. | ||
*Chaos Mode is a special [[ | *Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%. | ||
**Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are separate from the default shots. | **Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are separate from the default shots. | ||
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues. | **Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues. |