Magic Knight: Difference between revisions
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| [[Image:Mk1.png]] | | [[Image:Mk1.png]] | ||
| '''Forceful Slash''' | | '''Forceful Slash''' | ||
Slash once more after doing the standard →→ZZ combo. The last swing knocks back enemies a distance. | |||
Slash once more after | |||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
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[[Image:Mk2.png]] | [[Image:Mk2.png]] | ||
| '''Fireball Dash''' | | '''Fireball Dash''' | ||
Slide behind enemies after doing the standard →→ZZ combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected. | |||
Slide behind enemies after | |||
*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
**Lesser delay after shooting fireball(Rune for Rune Slayer). | **Lesser delay after shooting fireball(Rune for Rune Slayer). | ||
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[[Image:Mk3.png]] | [[Image:Mk3.png]] | ||
| '''Aerial Fireball''' | | '''Aerial Fireball''' | ||
After doing the standard →→↑X combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected. | |||
After | |||
*''Post KR 2/14 patch:'' | *''Post KR 2/14 patch:'' | ||
**Removed hang time after shooting fireball. | **Removed hang time after shooting fireball. |