Rush Twirl: Difference between revisions
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Gameboy224 (talk | contribs) |
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| align="left"| 35 || 47% || 693% || 160% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 10 MP || rowspan=2 | 20 DP || rowspan=2 | 7 Seconds | | align="left"| 35 || 47% || 693% || 160% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 10 MP || rowspan=2 | 20 DP || rowspan=2 | 7 Seconds | ||
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| align="left" | [Enhanced] 89 || 56% || 832% || 192% | |||
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=== KR === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan="3" | Level Required !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits !! rowspan="3" | MP Usage !! rowspan=2 colspan="2" | DP Usage !! rowspan="3" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan="2" | Push !! colspan="2" | Final hit !! rowspan="2" | Push !! colspan="2" | Final hit | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Normal !! DP Mode !! Normal !! DP Mode !! Normal !! DP Mode | |||
|- | |||
| align="left"| 35 || 47% || 693% || 160% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 10 MP || rowspan=2 | 20 DP || rowspan=2 | 5 DP || rowspan=2 | 7 Seconds | |||
|- | |- | ||
| align="left" | [Enhanced] 89 || 56% || 832% || 192% | | align="left" | [Enhanced] 89 || 56% || 832% || 192% |