Dynamo Configuration - Pylon: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill18.png]]
| [[File:AddSkill18.png]]
| {{SkillType|A}} Create a persistent stationary energy orb that lasts for 20 seconds that inflicts damage on nearby enemies and increases your allies' MP regeneration.
| {{SkillType|A}} Create Pylons that give beneficial effects to nearby allies. Effects are linked with a electromagnetic beam and responds when there are within 100 radius. Enemy is not stunned on contact with the beam. (Can also be activated in midair)
If you create further energy orbs within 10 metres, the orbs will bind together with electric rays that inflict continual damage without holding the enemy still.<br>
(Can also be used in mid-air)
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! rowspan="2" | Character Level !! colspan="2" | Damage (Magical) !! colspan="2" | [[Status Effects|Dynamo Configuration - Pylons]] !! rowspan="2" | Hit Frequency (Particle Beam) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan="2" | Damage (Magical) !! colspan="2" | [[Status Effects|Dynamo Configuration - Pylons]] !! rowspan="2" | Hit Frequency (Particle Beam) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Installation Hit !! Particle Beam !! MP Recovery Increase !! Duration
! Initial Blow !! Particle Beam !! MP Recovery Increase !! Duration
|-
|-
| align="left" | 30 || rowspan=2 | 220% || rowspan=2 | 122% || rowspan=2 | 10% || rowspan=2 | 2 Seconds || 3 hits per second || rowspan=2 | 20 Seconds || rowspan=2 | 12 MP<br>per Pylon || rowspan=2 | 12 Seconds
| align="left" | 30 || rowspan=2 | 220% || rowspan=2 | 122% || rowspan=2 | 10% || rowspan=2 | 2 Seconds || 3 hits per second || rowspan=2 | 20 Seconds || rowspan=2 | 12 MP<br>per Pylon || rowspan=2 | 12 Seconds
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! rowspan="2" | Character Level !! colspan="2" | Damage (Magical) !! colspan="2" | [[Status Effects|Dynamo Configuration - Pylons]] !! rowspan="2" | Hit Frequency (Particle Beam) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan="2" | Damage (Magical) !! colspan="2" | [[Status Effects|Dynamo Configuration - Pylons]] !! rowspan="2" | Hit Frequency (Particle Beam) !! rowspan="2" | Duration !! rowspan="2" | MP Usage || rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Installation Hit !! Particle Beam !! MP Recovery Increase !! Duration
! Initial Blow !! Particle Beam !! MP Recovery Increase !! Duration
|-
|-
| align="left" | 30 || rowspan=2 | 256% || rowspan=2 | 33% || rowspan=2 | 10% || rowspan=2 | 2 Seconds || 3 hits per second || rowspan=2 | 20 Seconds || rowspan=2 | 12 MP<br>per Pylon || rowspan=2 | 12 Seconds
| align="left" | 30 || rowspan=2 | 256% || rowspan=2 | 33% || rowspan=2 | 10% || rowspan=2 | 2 Seconds || 3 hits per second || rowspan=2 | 20 Seconds || rowspan=2 | 12 MP<br>per Pylon || rowspan=2 | 12 Seconds
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! rowspan="2" | Character Level !! colspan="2" | Damage (Magical)
! rowspan="2" | Character Level !! colspan="2" | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Installation Hit !! Particle Beam  
! Initial Blow !! Particle Beam  
|-
|-
| align="left" | 30 || 128% || 14%
| align="left" | 30 || 128% || 14%