Attributing Equipment: Difference between revisions
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Gameboy224 (talk | contribs) m (Gameboy224 moved page Enchanting Equipment to Attributing Equipment: In NA, the term used for elements is "attribute".) |
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{{Languages|Enchanting Equipment}} | {{Languages|Enchanting Equipment}} | ||
== | == Attribute Overview == | ||
[[Image:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]] | [[Image:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]] | ||
Elsword, like many other MMOs, has a unique Elemental | Elsword, like many other MMOs, has a unique Elemental Attributing System. In Elsword, elemental stones are known as El Shards, and there are seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery. | ||
[[Image:HQ Shop Item 130054.png|thumb|El Shard Mystery Solver]] | [[Image:HQ Shop Item 130054.png|thumb|El Shard Mystery Solver]] | ||
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<br> | <br> | ||
Attributing weapons grants the ability to inflict status effects and gives the weapon a corresponding glow, while attributing Armor adds resistance to the element type. It is possible to hybrid certain elements, explained later on.<br/> | |||
The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available. | The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available. | ||
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Poison full resistance can be useful for a dungeon like [[4-X]] in case the timer is at 0, in which case the player will be able to avoid the auto-poisoning from the time limit. <br> | Poison full resistance can be useful for a dungeon like [[4-X]] in case the timer is at 0, in which case the player will be able to avoid the auto-poisoning from the time limit. <br> | ||
== How to | == How to Attribute == | ||
[[Image:Elshardupda.png|1000px]] | [[Image:Elshardupda.png|1000px]] | ||
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#Select the element you wish to enchant with. | #Select the element you wish to enchant with. | ||
<br> | <br> | ||
The number of El Shards required depend on the level of the equipment. Armor | The number of El Shards required depend on the level of the equipment. Armor attributing is rather low in comparison to weapons. | ||
The first enchantment on a weapon requires as many El Shards as half the weapon's level. The second enchantment on a weapon requires as many El Shards as 1.5 times the weapon's level. The third enchantment on a weapon requires as many El Shards as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula. | The first enchantment on a weapon requires as many El Shards as half the weapon's level. The second enchantment on a weapon requires as many El Shards as 1.5 times the weapon's level. The third enchantment on a weapon requires as many El Shards as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula. | ||
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== Element Abilities == | == Element Abilities == | ||
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual | Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual attributing a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible. | ||
*Mobs can randomly spawn with 1 (Up to Hard Mode and any Secret Dungeon modes except Luto Mode where a few mob appear with 1 elemental enchants) or 2 (Very Hard or in Secret Dungeon : Luto Mode) elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses. | *Mobs can randomly spawn with 1 (Up to Hard Mode and any Secret Dungeon modes except Luto Mode where a few mob appear with 1 elemental enchants) or 2 (Very Hard or in Secret Dungeon : Luto Mode) elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses. | ||
** On harder difficulties, depends of number of party members, they spawn more frequently. | ** On harder difficulties, depends of number of party members, they spawn more frequently. |