Ain: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage. | *Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage. | ||
*Ain by default has a higher and more | *Ain by default has a higher and more suspending jump compared to other characters. | ||
<br> | <br> | ||