Sweep Rolling: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 11/07/2013 || - || colspan=2 align="left" | | |||
{{buff|Initial triangle size increased.}} | |||
{{buff|Initial attack increased.}} | |||
{{buff|Damage boost from charging increased.}} | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | |||
|- | |||
| 08/20/2015 || - || colspan=2 align="left" | | |||
*Renamed '''Sweep Rolling'''. | |||
|- | |||
| 01/12/2017 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 06/29/2017 || - || colspan=2 align="left" | | |||
*Fixed issue where Damage Modifier not work in Reactive Mode. | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|} | |||
<br> | <br> | ||