Linear Divider: Difference between revisions
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m (Text replacement - "01/17/2019 KR" to "01/17/2019 (KR) / 02/20/2019 (NA)") |
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 07/04/2013 || - || colspan=2 align="left" | | |||
{{buff|Range increased greatly.}} | |||
|- | |||
| 11/07/2013 || - || colspan=2 align="left" | | |||
{{buff|Damage of beam is increased. (Linear Divider is adjusted to cause damage more than Giga Stream for enemies in close range.)}} | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | |||
|- | |||
| 08/20/2015 || - || colspan=2 align="left" | | |||
*Move from [[Code: Electra]] to [[Code: Battle Seraph]]. | |||
|- | |||
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | |||
{{buff|"Regenerating (1)" attribute effect increased.}} | |||
*"Ruthless" attribute changed to "Light". | |||
|- | |||
| 06/30/2016 || - || colspan=2 align="left" | | |||
*'''Regenerating (1)''' attribute changed to be '''Heavy'''. | |||
*Change location of '''Heavy''' and '''Light'''. | |||
|- | |||
| 01/25/2017 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 02/22/2018 || - || align="left" | | |||
{{buff|Awakening damage increased.}} | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | |||
*Reactive, Fusion Mode homing AI adjusted. | |||
|} | |||
<br> | <br> | ||