Sword Fire: Difference between revisions
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Shironsaki (talk | contribs) (personal opinions are not tips) |
(Undid revision, you're being ridiculous. A detail like a bounce is not Trivia. Trivia has a definition, that is not an opinion (wanna go look at the dictionary?). AND FOR THE LAST TIME, STOIC DOES NOT EQUAL SUPER ARMOR.) |
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*While in Awakening mode, hits will increase but the damage will decrease. | *While in Awakening mode, hits will increase but the damage will decrease. | ||
*Burn status damage is dependent on your magic attack. | *Burn status damage is dependent on your magic attack. | ||
*The attack causes mobs to bounce, meaning that some hits may miss, so it's best to use this when the mobs are | *The number of hits depends on the distance from the mob and the size of the mob. | ||
**The attack causes mobs to bounce, meaning that some hits may miss, so it's best to use this when the mobs are in a Super Armor state. | |||
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* 2/14/2013 KR | * 2/14/2013 KR | ||
** Enemies will no longer bounce except on the final hit. | ** Enemies will no longer bounce except on the final hit. | ||
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{{MKSkills}} | {{MKSkills}} |