Arrow Mastery: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' NA = Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.<br>
KR= Increase the damage of arrows shot and also give a chance to inflict [[Status Effects|Strong Shot]].
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{{!}} '''Required<br>Level'''
{{!}} '''Required<br>Level'''
{{!}} '''Arrow Damage<br>Increase'''
{{!}} '''Arrow Damage<br>Increase'''
{{!}} '''Defence Pierce<br>Chance'''
{{!}} '''[[Status Effects|Strong Shot]]<br>Chance'''
{{!}}- align=center  
{{!}}- align=center  
{{!}} align=left {{!}} 1 <!----- Skill Level ----->
{{!}} align=left {{!}} 1 <!----- Skill Level ----->
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{{!}} 22%
{{!}} 22%
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== Tips and Details  ==
== Tips and Details  ==
* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
 
*If targets received a 'STRONG' icon above them, it means the the last shot it got hit with has defense ignoring capabilities. 
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*Damage values have been changed accordingly to match new Skill levels.
*Damage values have been changed accordingly to match new Skill levels.
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