Core Release: Difference between revisions
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**You will gain charge roughly equal to a specific core level based on the skill's tier, when using Special Actives. A Tenacity skill will usually generate enough energy to add 1 level to the core, a Strength skill 2 levels, and a Bravery skill 3 levels. | **You will gain charge roughly equal to a specific core level based on the skill's tier, when using Special Actives. A Tenacity skill will usually generate enough energy to add 1 level to the core, a Strength skill 2 levels, and a Bravery skill 3 levels. | ||
***The charge gained by skills is not exact: For example, [[Dimension Link - Century]] actually gains less charge than is required for a core to be created, while [[Hornet Sting]] generates slightly more charge than is actually needed for 1 level. The exact values for each skill are not currently known. | ***The charge gained by skills is not exact: For example, [[Dimension Link - Century]] actually gains less charge than is required for a core to be created, while [[Hornet Sting]] generates slightly more charge than is actually needed for 1 level. The exact values for each skill are not currently known. | ||
***Unlike commands and actives, any special active hits, even those that occur long after the core has fired such as [[Dimension Link - Guardian]]'s electron waves, will not generate charge at all. | |||
*The HP/MP recovery of Core Release Mode is independant from your Queen's Core, and solely depends on your current charge. | *The HP/MP recovery of Core Release Mode is independant from your Queen's Core, and solely depends on your current charge. | ||
**The charge is capped slightly higher than what is needed for a level 3 core, resulting in 5% HP and 30 MP returned at maximum charge. | **The charge is capped slightly higher than what is needed for a level 3 core, resulting in 5% HP and 30 MP returned at maximum charge. |