Nebula: Difference between revisions
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! rowspan=2 | Mode !! colspan=2 | Purple Nebula !! colspan=2 | Yellow Nebula !! colspan=2 | Blue Nebula !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Purple Nebula !! colspan=2 | Yellow Nebula !! colspan=2 | Blue Nebula !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Damage (Magical) !! Magical Defense Decrease !! Damage (Magical) !! HP Recovery per Second !! Damage (Magical) !! Critical Damage Increase !! Per Nebula !! Nebula Count | ! Damage (Magical) !! Magical Defense Decrease !! Damage (Magical) !! Ally HP Recovery per Second !! Damage (Magical) !! Critical Damage Taken Increase !! Per Nebula !! Nebula Count | ||
|- | |- | ||
! colspan=11 | Normal | ! colspan=11 | Normal | ||
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== Tips and Details == | == Tips and Details == | ||
* | *As the dice will explode on impact with enemies, doing a small jump allows all of them to explode on a single target so you can benefit from all 3 effects. | ||
*The Purple and Blue Nebula debuffs are applied on hit for around 1 second, and expire the moment the nebula cloud visually disappears. | |||
* | *As the Blue Nebula debuff affects an enemy's critical damage taken, and doesn't buff your own critical damage stat, it multiplies the damage an enemy would take from a critical hit directly, making it very potent on any target that can receive debuffs. | ||
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