Tactical Field: Difference between revisions
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| [[Image:TactField.png]]<br> | | [[Image:TactField.png]]<br> | ||
| {{SkillType|SA|S}} Create a tactical field.<br> | | {{SkillType|SA|S}} Create a tactical field.<br>Caster's cannonballs are refilled once the tactical field is deployed. Also charge Enhanced Cannonballs. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Mode !! rowspan=2 | Field | ! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=5 | {{se|111|Tactical Field||pb}} !! colspan=2 | Cannonball Reload !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Received Damage Decrease !! Physical/Magical Attack Increase !! MP Recovery<br>(Per 1.6 Seconds) !! Effect !! Duration !! Normal !! Enhanced<br>(Per 0.9 Seconds) | ||
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! colspan=11 | Normal | ! colspan=11 | Normal | ||
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| '''{{PvE}}''' || 3433% || 10% || 10% || +6 MP || rowspan=2 | | | '''{{PvE}}''' || 3433% || 10% || 10% || +6 MP || rowspan=2 | Super Armor || 20 Seconds || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
| 20 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | |||
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| '''{{PvP}}''' || 1239% || 5% || 5% || +3 MP || 10 Seconds | | '''{{PvP}}''' || 1239% || 5% || 5% || +3 MP || 10 Seconds | ||
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! colspan=11 | [Enhanced] | ! colspan=11 | [Enhanced] | ||
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| '''{{PvE}}''' || 3433% || 20% || 10% || +6 MP || rowspan=2 | | | '''{{PvE}}''' || 3433% || 20% || 10% || +6 MP || rowspan=2 | Super Armor || 20 Seconds || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | ||
| 20 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds | |||
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| '''{{PvP}}''' || 1239% || 10% || 5% || +3 MP || 10 Seconds | | '''{{PvP}}''' || 1239% || 10% || 5% || +3 MP || 10 Seconds | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan= | ! rowspan=2 | Mode !! colspan=2 | Killing Blow (1) Tactical Field !! Gigantic Tactical Field | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Attribute Effect !! {{se|111|Tactical Field||pb}} Duration !! Attribute Effect | ||
! {{se|111|Tactical Field||pb}} | |||
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| '''{{PvE}}''' || rowspan=2 | {{SkillText|Killing Blow (1)|130}} || 26 Seconds || rowspan=2 | {{SkillText|Gigantic|120}} | | '''{{PvE}}''' || rowspan=2 | {{SkillText|Killing Blow (1)|130}} || 26 Seconds || rowspan=2 | {{SkillText|Gigantic|120}} | ||
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== Tips and Details == | == Tips and Details == | ||
* | *While the tooltip says the MP recovery occurs per second, this is false, and occurs slightly less frequently, at every 1.6 seconds. | ||
**With the '''Killing Blow (1)''' Skill Trait, | **Conversely, the enhanced cannonball reload is slightly more frequently, at every 0.9 seconds. | ||
*Received Damage Decrease is multiplicative. | *Over the full duration of the skill, it will recover a total of up to 72 MP (18 in PvP) and 23 enhanced cannonballs. | ||
**With the '''Killing Blow (1)''' Skill Trait, it will recover a total of up to 96 MP (24 in PvP) and 29 enhanced cannonballs. | |||
*The enhanced cannonballs are reloaded about as fast as you can fire them from [[Mobile Shelling]], letting you remain in the stance indefinitely while the field is active without needing to switch back to [[Siege Shelling]]. | |||
*'''Received Damage Decrease''' is multiplicative. | |||
*Buffs that change your body size like [[Natal Chart]] affect the field's size. | *Buffs that change your body size like [[Natal Chart]] affect the field's size. | ||
**However, if one of them expires while the field is active, its size will not change. | **However, if one of them expires while the field is active, its size will not change. | ||
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| 07/17/2014 || - || colspan=2 align="left" | | | 07/17/2014 || - || colspan=2 align="left" | | ||
*{{nerf| | *{{nerf|No longer reloads all enhanced cannonballs.}} | ||
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| 02/05/2015 || - || colspan=2 align="left" | | | 02/05/2015 || - || colspan=2 align="left" | | ||
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*{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
*{{nerf|MP Usage increased.}} | *{{nerf|MP Usage increased.}} | ||
*Fixed issue where reload interval decreased when | *Fixed issue where idle reload interval decreased when inside the field. | ||
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| align="left" | | | align="left" | | ||
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*{{buff|Casting speed increased by 54%.}} | *{{buff|Casting speed increased by 54%.}} | ||
*{{buff|Changed to be affected by Action Speed.}} | *{{buff|Changed to be affected by Action Speed.}} | ||
*{{buff| | *{{buff|After casting, continuously replenishes enhanced cannonballs for caster while inside the field.}} | ||
*{{buff|The field will be bound to caster and move along with them.}} | *{{buff|The field will be bound to caster and move along with them.}} | ||
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