Reload Mastery: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Languages|Reload Mastery}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[Image:Reload_Up.png]] | |||
| '''[Passive]''' Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still). | |||
|} | |} | ||
<br> | |||
== Requirements == | |||
< | <tabber> | ||
NA= | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
Line 19: | Line 21: | ||
| <center>45 SP</center> | | <center>45 SP</center> | ||
|} | |} | ||
|-| | |||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! Class !! Master !! Level Required !! SP Cost per Level | |||
|- | |||
| [[Shelling Guardian]] || Lv. 20 || 15 || 3 | |||
|} | |||
</tabber> | |||
<br> | |||
== Skill Information == | == Skill Information == | ||
<tabber> | <tabber> | ||
Line 55: | Line 66: | ||
|-| | |-| | ||
KR= | KR= | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:#99CCFF" | ||
! Skill Level !! Required Level !! Chance of <br>Extra Ammo Reloaded !! Ammo Reloaded !! Chance of Reloading When Getting Hit (PVP Chance) !! Cooldown if <br> successfully reloaded | |||
|- | |||
| align="left" | 1 || rowspan="2" | 15 || 20% || rowspan="20" | +1 || 3%(1.5%) || rowspan="20" | 2 seconds | |||
|- | |||
| align="left" | 2 || 23% || 4%(2%) | |||
|- | |||
|- | | align="left" | 3 || 16 || 26% || 5%(2.5%) | ||
| align="left" | 1 | |- | ||
| 15 | | align="left" | 4 || 19 || 29% || 6%(3.5%) | ||
| 20% | |- | ||
| rowspan="20" | +1 | | align="left" | 5 || 22 || 32% || 7%(3.5%) | ||
| 3%(1.5%) | |- | ||
| rowspan="20" | 2 seconds | | align="left" | 6 || 25 || 35% || 8%(4%) | ||
|- | |- | ||
| align="left" | 2 | | align="left" | 7 || 28 || 38% || 9%(4.5%) | ||
| | |- | ||
| 23% | | align="left" | 8 || 31 || 41% || 10%(5%) | ||
| 4%(2%) | |- | ||
|- | | align="left" | 9 || 34 || 44% || 11%(5.5%) | ||
| align="left" | 3 | |- | ||
| 16 | | align="left" | 10 || 37 || 47% || 12%(6%) | ||
| 26% | |- | ||
| 5%(2.5%) | | align="left" | 11 || 40 || 50% || 13%(6.5%) | ||
|- | |- | ||
| align="left" | 4 | | align="left" | 12 || 43 || 53% || 14%(7%) | ||
| 19 | |- | ||
| 29% | | align="left" | 13 || 46 || 56% || 15%(7.5%) | ||
| 6%(3.5%) | |- | ||
|- | | align="left" | 14 || 49 || 59% || 16%(8%) | ||
| align="left" | 5 | |- | ||
| 22 | | align="left" | 15 || 52 || 62% || 17%(8.5%) | ||
| 32% | |- | ||
| 7%(3.5%) | | align="left" | 16 || 55 || 65% || 18%(9%) | ||
|- | |- | ||
| align="left" | 6 | | align="left" | 17 || 58 || 68% || 19%(9.5%) | ||
| 25 | |- | ||
| 35% | | align="left" | 18 || 61 || 71% || 20%(10%) | ||
| 8%(4%) | |- | ||
|- | | align="left" | 19 || 64 || 74% || 21%(10.5%) | ||
| align="left" | 7 | |- | ||
| 28 | | align="left" | 20 || 67 || 77% || 22%(11%) | ||
| 38% | |||
| 9%(4.5%) | |||
|- | |||
| align="left" | 8 | |||
| 31 | |||
| 41% | |||
| 10%(5%) | |||
|- | |||
| align="left" | 9 | |||
| 34 | |||
| 44% | |||
| 11%(5.5%) | |||
|- | |||
| align="left" | 10 | |||
| 37 | |||
| 47% | |||
| 12%(6%) | |||
|- | |||
| align="left" | 11 | |||
| 40 | |||
| 50% | |||
| 13%(6.5%) | |||
|- | |||
| align="left" | 12 | |||
| 43 | |||
| 53% | |||
| 14%(7%) | |||
|- | |||
| align="left" | 13 | |||
| 46 | |||
| 56% | |||
| 15%(7.5%) | |||
|- | |||
| align="left" | 14 | |||
| 49 | |||
| 59% | |||
| 16%(8%) | |||
|- | |||
| align="left" | 15 | |||
| 52 | |||
| 62% | |||
| 17%(8.5%) | |||
|- | |||
| align="left" | 16 | |||
| 55 | |||
| 65% | |||
| 18%(9%) | |||
|- | |||
| align="left" | 17 | |||
| 58 | |||
| 68% | |||
| 19%(9.5%) | |||
|- | |||
| align="left" | 18 | |||
| 61 | |||
| 71% | |||
| 20%(10%) | |||
|- | |||
| align="left" | 19 | |||
| 64 | |||
| 74% | |||
| 21%(10.5%) | |||
|- | |||
| align="left" | 20 | |||
| 67 | |||
| 77% | |||
| 22%(11%) | |||
|} | |} | ||
</tabber> | </tabber> | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*With this passive, a [[Shelling Guardian]] would be able to maintain ammo usage more easily. | *With this passive, a [[Shelling Guardian]] would be able to maintain ammo usage more easily. | ||
<br> | |||
== Trivia == | == Trivia == | ||
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung]] Skill Tree. | *Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung|Guardian]] Skill Tree. | ||
*After the [[Deadly Chaser]] revamp patch, [[Remodel Magazine]] gain the same reloading effect as this passive. This makes a '''Shooting Guardian/Deadly Chaser''' able to maintain ammo usage more easily like '''Shelling Guardian/Tactical Trooper'''. | *After the [[Deadly Chaser]] revamp patch, [[Remodel Magazine]] gain the same reloading effect as this passive. This makes a '''Shooting Guardian/Deadly Chaser''' able to maintain ammo usage more easily like '''Shelling Guardian/Tactical Trooper'''. | ||
<br> | |||
<tabber> | <tabber> | ||
|-| | |-| |