Phoenix Talon/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Elsword | |Character=Elsword | ||
}} | }} | ||
{{#ev:youtube|E_djMN1EPqU|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Rune Master]] || 99 || | | [[Rune Master]] || 99 || {{mr|Phoenix Talon}} | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Phoenix Multi<br> | ! rowspan=2 | Mode !! rowspan=2 | Phoenix Multi Hit<br>(Magical) !! colspan=3 | {{se|012|Phoenix Power}} !! rowspan=2 | Max Hits || rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Movement/Jump Speed Increase {{stat|m}} !! Defense Ignore !! Duration | ||
|- | |- | ||
| {{PvE}} || 1373% || rowspan=2 | | | {{PvE}} || 1373% || rowspan=2 | 20% || 50% || rowspan=2 | 15 Seconds || rowspan=2 | 15 || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds | ||
|- | |- | ||
| {{PvP}} || 417% || 10% | | {{PvP}} || 417% || 10% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Elsword|Phoenix Talon|Killing Blow (1), Light|duration=15|duration1=130|mp=250}} | ||
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<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true | ||
| | |dmg=1373 | ||
|pvp_dmg=417 | |||
| | |hits=15 | ||
|avg_hits=7 | |||
| | |passive1=Rune Mastery | ||
}} | |||
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*Average assumes 7 hits. | *Average assumes 7 hits. | ||
<br> | |||
==Related Skills== | |||
{{SkillTable| | |||
Rune Mastery.png; Rune Mastery; | |||
}} | |||
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*The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits. | *The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits. | ||
**The number of hits the skill deals typically tapers off the farther away a target is, so up-close targets will take more hits regardless if they are super armored or not. | **The number of hits the skill deals typically tapers off the farther away a target is, so up-close targets will take more hits regardless if they are super armored or not. | ||
**Super | **{{se||Super Armor||eb}} targets will take fewer hits, down to even just 2 hits at its worst. If used optimally, even small super armored targets can still take 6 hits. | ||
*In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them. | *In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them. | ||
*This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however. | *This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however. | ||
<br> | <br> | ||