Soul Infest: Chaos Ejection: Difference between revisions

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**Enemies a platform above you will be roughly in the center of the skill, and thus take more hits than enemies at the upper or lower edges.
**Enemies a platform above you will be roughly in the center of the skill, and thus take more hits than enemies at the upper or lower edges.
*Enemies will be juggled by the '''Magical Spears''' if they are hit while in mid-air, carrying them upwards into the skill to potentially deal more hits.
*Enemies will be juggled by the '''Magical Spears''' if they are hit while in mid-air, carrying them upwards into the skill to potentially deal more hits.
*The buff does not apply to this skill's own cast if it's not already active, necessitating the use of Switching Skills to get back to 10 Combination Gauge first before you can start benefiting from its effect.
**Since [[Spear's Descent]] can be cast pre-emptively and fired whenever later, it is by far the best skill to use to bring you back up to 10 Gauge quickly, before the rather short 5 second duration of the buff wears off.
*Due to [[Nobility]]'s Cooldown Reduction effect, this skill's ability to reduce consumed Combination Gauge to 0 allows you to loop this skill and two additional Combination Skills (for example [[Eschaton]] and [[Rain of Chaos]]) infinitely after the initial setup above, as long as MP allows, while only requiring a single quick switching skill (such as [[Soul Extortion]] or [[Stomp]]) in-between, assuming a Cooldown Reduction stat of 0%.
*Due to [[Nobility]]'s Cooldown Reduction effect, this skill's ability to reduce consumed Combination Gauge to 0 allows you to loop this skill and two additional Combination Skills (for example [[Eschaton]] and [[Rain of Chaos]]) infinitely after the initial setup above, as long as MP allows, while only requiring a single quick switching skill (such as [[Soul Extortion]] or [[Stomp]]) in-between, assuming a Cooldown Reduction stat of 0%.
**Even with enough external Cooldown Reduction to no longer require the use of a Switching Skill, you do still want to weave in one every now and then due to the benefit of [[Communication - Duet]] and [[Noblesse Oblige]], neither of which are maintained purely with Combination Skills.
**Even with enough external Cooldown Reduction to no longer require the use of a Switching Skill, you do still want to weave in one every now and then due to the benefit of [[Communication - Duet]] and [[Noblesse Oblige]], neither of which are maintained purely with Combination Skills.