Energy Discharge: Difference between revisions
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(fix and i remembered that fever won't extend the duration back then) |
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! Class !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement | ||
|- | |- | ||
| [[Void Princess]] || Lv. 20 || 60 || 5 || [[Magic Amplification]] || [ | | [[Void Princess]] || Lv. 20 || 60 || 5 || [[Magic Amplification]] || [[Skill_Quest#Level_60_Layer_Skill_.28Level_Requirement:_60.29|'''Level 60 Layer Skill Quest''']] | ||
|} | |} | ||
</tabber> | </tabber> | ||
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== Tips and Details == | == Tips and Details == | ||
*Max MP and MP recovered is dependent on the | *Max MP and MP recovered is dependent on the number of awakening beads and skill level. | ||
**The maximum MP increase ends when awakening does. | **The maximum MP increase ends when awakening does. | ||
* Awakening charge helps utilize this passive to the fullest. | * Awakening charge helps utilize this passive to the fullest. | ||
*After | *After the Skill Tree Revamp, Fever can extend the duration of this passive when it's active. | ||
<br> | <br> | ||
Revision as of 11:43, 6 March 2014
- English
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- Bahasa Indonesia
- italiano
- 中文(简体)
File:SI Limmanamanage.png | [Passive] When awakening mode is activated, there will be a probability for an increase to maximum MP and MP recovered by the same amount. |
Requirements
- NA
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Void Princess | Lv. 20 | 60 | 5 | Magic Intensification | Level 60 Layer Skill Quest |
|-| KR=
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Void Princess | Lv. 20 | 60 | 5 | Magic Amplification | Level 60 Layer Skill Quest |
Skill Information
Skill Level | Level Required | Chance per Bead | Max MP and MP Recovery | ||
---|---|---|---|---|---|
1st Bead | 2nd Bead | 3rd Bead | |||
1 | 60 | 33% | 66% | 99% | 60 MP |
2 | 80 MP | ||||
3 | 63 | 100 MP | |||
4 | 67 | 120 MP | |||
5 | 71 | 140 MP |
Tips and Details
- Max MP and MP recovered is dependent on the number of awakening beads and skill level.
- The maximum MP increase ends when awakening does.
- Awakening charge helps utilize this passive to the fullest.
- After the Skill Tree Revamp, Fever can extend the duration of this passive when it's active.
Trivia
- In NA, this passive has been renamed to Energy Discharge.
- NA
Template:VPSkills |-| KR= Template:VPKRSkills