Dynamo Configuration - Fission Shot: Difference between revisions
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! Mother Shot Explosion <br> (When using Mutation Point) !! Child Shot Explosions | ! Mother Shot Explosion <br> (When using Mutation Point) !! Child Shot Explosions | ||
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| align="left"| 1 || rowspan="2" | 50 || 661% (1322%) || 198% || | | align="left"| 1 || rowspan="2" | 50 || 661% (1322%) || 198% || rowspan="10" | 4 (8) || rowspan="10" | 40 MP || rowspan="10" | 9 Seconds | ||
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| align="left"| 2 || 691% (1381%) || 207% | | align="left"| 2 || 691% (1381%) || 207% |
Revision as of 21:24, 25 August 2014
[Active] Add fires a missile at his targets. If the missile does not strike the target, it will split itself into 4 mini bombs and travel in a cross formation before exploding. Dynamo Configuration - Fission Shot can be boosted with the aid of 1 Dynamo Mutation Point , doubling the number of bullet bombs. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Mastermind | Lv. 20 | 50 | 4 | Dynamo Configuration - Flick Disk |
Skill Information
Skill Level | Level Required | Damage (Physical) | Number of Child Shots (When using Mutation Point) |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Mother Shot Explosion (When using Mutation Point) |
Child Shot Explosions | ||||||
1 | 50 | 661% (1322%) | 198% | 4 (8) | 40 MP | 9 Seconds | |
2 | 691% (1381%) | 207% | |||||
3 | 53 | 720% (1441%) | 216% | ||||
4 | 57 | 750% (1500%) | 225% | ||||
5 | 61 | 780% (1560%) | 234% | ||||
6 | 65 | 810% (1619%) | 243% | ||||
7 | 69 | 839% (1679%) | 252% | ||||
8 | 73 | 869% (1738%) | 261% | ||||
9 | -* | 899% (1798%} | 270% | ||||
10 | 929% (1857%) | 279% |
Tips and Details