Moonlight Rhapsody: Difference between revisions
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| align="left" | 1 || rowspan="2" | 45 || % || % || % || % || 10 Seconds || rowspan="7" | 14 Seconds || rowspan="7" | 2 Seconds <br> (1.34 Seconds) || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds | | align="left" | 1 || rowspan="2" | 45 || % || % || % || % || 10 Seconds || rowspan="7" | 14 Seconds || rowspan="7" | 2 Seconds <br> (1.34 Seconds) || rowspan="7" | 200 MP || rowspan="7" | 13 Seconds | ||
|- | |- | ||
| align="left" | 2 || % || % || % || % || Seconds | | align="left" | 2 || % || % || % || % || 12 Seconds | ||
|- | |- | ||
| align="left" | 3 || 58 || % || % || % || % || Seconds | | align="left" | 3 || 58 || 866% || 297% || 593% || 891% || 14 Seconds | ||
|- | |- | ||
| align="left" | 4 || 62 || 922% || 316% || 632% || 949% || 16 Seconds | | align="left" | 4 || 62 || 922% || 316% || 632% || 949% || 16 Seconds |
Revision as of 23:38, 14 September 2014
File:TiTSkill2.png | [Special Active] |
Overlimit
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Dynamo Mutation Point Usage
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Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Diabolic Esper | Lv. 20 | 55 | 5 | Gravity Buster |
Skill Information
Skill Level | Level Required | Damage (Magical) | Duration | Rhapsody Interval (With 1 Mutation Point) |
MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Esper Release | Rhapsody | Rhapsody | Debuff | |||||||
1 Stack | 2 Stacks | 3 Stacks | ||||||||
1 | 45 | % | % | % | % | 10 Seconds | 14 Seconds | 2 Seconds (1.34 Seconds) |
200 MP | 13 Seconds |
2 | % | % | % | % | 12 Seconds | |||||
3 | 58 | 866% | 297% | 593% | 891% | 14 Seconds | ||||
4 | 62 | 922% | 316% | 632% | 949% | 16 Seconds | ||||
5 | 66 | 979% | 335% | 671% | 1008% | 18 Seconds | ||||
6 | 70 | % | % | % | % | Seconds | ||||
7 | 74 | % | % | % | % | Seconds |
Tips and Details
- Rhapsody stacks will accumulate on each Rhapsody that hits the target.
- Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play.
- The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
- The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
- The explosions cannot trigger title, set, or attribute effects