Mercenary Behavior: Difference between revisions
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| [[Image:MercenaryBehavior.png]] | |||
| '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot) | |||
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== Requirements == | == Requirements == | ||
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|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | |align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement''' | ||
|- | |- | ||
| [[Weapon Taker]] | | [[Weapon Taker]] | ||
| | | align=center | Lv.5 | ||
| | | align=center | 60 SP | ||
|} | |} | ||
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== Skill Information == | == Skill Information == | ||
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| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill | | style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level''' | ||
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff time reduction''' | | align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff time<br>reduction''' | ||
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat damage reduction''' | | align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat damage<br>reduction''' | ||
|- | |- | ||
| 1 | |||
| align= | | align=center | 10% | ||
| align= | | align=center | 10% | ||
|- | |- | ||
| 2 | |||
| align= | | align=center | 20% | ||
| align= | | align=center | 20% | ||
|- | |- | ||
| 3 | |||
| align= | | align=center | 30% | ||
| align= | | align=center | 30% | ||
|- | |- | ||
| 4 | |||
| align= | | align=center | 40% | ||
| align= | | align=center | 40% | ||
|- | |- | ||
| 5 (M) | |||
| align= | | align=center | 50% | ||
| align= | | align=center | 50% | ||
|} | |} | ||
<br> | <br> | ||
{{Template:WTSkills}} | {{Template:WTSkills}} | ||
[[Category:Weapon Taker Skills]] |
Revision as of 17:29, 13 March 2013
Requirements
Class | Master | Skill Requirement |
Weapon Taker | Lv.5 | 60 SP |
Skill Information
Skill Level | Debuff time reduction |
Overheat damage reduction |
1 | 10% | 10% |
2 | 20% | 20% |
3 | 30% | 30% |
4 | 40% | 40% |
5 (M) | 50% | 50% |