Hellfire Gatling: Difference between revisions
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== | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center> | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center> | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>''' | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center> | ||
|- | |- | ||
| [[Weapon Taker]] | | [[Weapon Taker]] | ||
| <center>Lv5</center> | | <center>Lv5</center> | ||
| <center> | | <center>65 SP</center> | ||
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{{!}}} | {{!}}} | ||
}} | }} | ||
== Tips and Details == | == Tips and Details == | ||
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*In 29/3/12 KR patch, the damage is reduced and the pushrate is increased. | *In 29/3/12 KR patch, the damage is reduced and the pushrate is increased. | ||
**MP usage is also reduced to 250mp. | **MP usage is also reduced to 250mp. | ||
{{Template:WTSkills}} | {{Template:WTSkills}} |
Revision as of 14:31, 28 July 2012
[Special Active] Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage. |
Requirements
Weapon Taker |
Skill Information
NA
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | ||
Normal | Overheat | Normal | Overheat | |||
1 | 113% | 63% | 40 | +30 | 300MP | 30 Seconds |
2 | 136% | 76% | ||||
3 | 156% | 88% | ||||
4 | 181% | 101% | ||||
5 (M) | 215% | 120% | ||||
6 | % | % | ||||
7 | 284% | 158% |
KR
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | ||
Normal | Overheat | Normal | Overheat | |||
1 | % | % | 40 | 70 | 250MP | 30 Seconds |
2 | % | % | ||||
3 | % | % | ||||
4 | % | % | ||||
5 (M) | 149% | 80% |
Tips and Details
- This skill can cause Overheat.
- When Overheated, the blasts will deal more damage along with more hits.
- Very similar to Seven Burst, except x10 the fire balls and lacking an endblast.
- Very High Damage Skill, good for Bosses.
- Best used when the opponent is pressed against the wall to ensure maximum hits.
- Opponents can not mana break this skill.
- In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.
- MP usage is also reduced to 250mp.