Shadow: Difference between revisions
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*Currently, the KD reduction is applied every time a target passes through the shadow, effectively allowing for 0 KD when used on an enemy in a corner. | *Currently, the KD reduction is applied every time a target passes through the shadow, effectively allowing for 0 KD when used on an enemy in a corner. | ||
*As with the KD reduction, the Magical Defense decrease is applied as long as a target is standing inside the shadow, making it very effective for bossing. | *As with the KD reduction, the Magical Defense decrease is applied as long as a target is standing inside the shadow, making it very effective for bossing. | ||
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy first collides with the shadow, even if the shadow has already been cast, it will still be damaged. | |||
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Revision as of 18:44, 13 August 2015
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Noblesse | Lv. 20 | 50 | 4 |
Skill Information
Skill Level | Level Required | Shadow Summoning | Shadow | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Damage (Magical) | Knockdown | Magical Attack/Defense Reduction | Debuff Duration | |||||
1 | 50 | 211% | -10 | 15% | 3 Seconds | 4 Seconds | 40 MP | 8 Seconds |
2 | 220% | -11.5 | 17% | 5.5 Seconds | ||||
3 | 53 | 230% | -13 | 19% | 7 Seconds | |||
4 | 57 | 239% | -14.5 | 21% | 8.5 Seconds | |||
5 | 61 | 249% | -16 | 23% | 10 Seconds | |||
6 | 65 | 258% | -17.5 | 25% | 11.5 Seconds | |||
7 | 69 | 268% | -19 | 27% | 13 Seconds | |||
8 | 73 | 277% | -20.5 | 29% | 14.5 Seconds | |||
9 | 77 | 287% | -22 | 31% | 16 Seconds | |||
10 | 81* | 296% | -23.5 | 33% | 17.5 Seconds |
Tips and Details
- Currently, the KD reduction is applied every time a target passes through the shadow, effectively allowing for 0 KD when used on an enemy in a corner.
- As with the KD reduction, the Magical Defense decrease is applied as long as a target is standing inside the shadow, making it very effective for bossing.
- The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy first collides with the shadow, even if the shadow has already been cast, it will still be damaged.
Updates
- 02/26/2015 KR
- MP Cost changed.
- Damage adjusted to match new MP cost.
- Hitstun changed to large hitstun.
- Shadow install duration decreased.
- Gain/Invested SP amount error fixed.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 새도우 | Shadow |
France | Ombres | Shadows |