Guided Arrow: Difference between revisions
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{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} '''Max Hits <br>(Awakening)''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} '''Max Hits <br>(Awakening)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" colspan="2" {{!}} '''Damage (magical)''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" colspan="2" {{!}} '''Damage (magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} '''Duration''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} '''MP Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} '''MP Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} '''Cool Down''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" scope="col" rowspan="2" {{!}} '''Cool Down''' | ||
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{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 3 (6) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 438% per stinger | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 336% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 7 Seconds | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 225 MP | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 seconds | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 526% per stinger | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 403% | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 613% per stinger | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 470% | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 701% per stinger | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 538% | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 833% per stinger | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 638% | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 964% per stinger | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 739% | ||
{{!}}} | {{!}}} | ||
|KR= | |KR= |
Revision as of 03:29, 22 September 2012
File:Guide Arrow.png |
[Special Active] Rena shoots three magical arrows that will chase enemies for of seven seconds or until they hit their target. |
Requirements
Sniping Ranger |
Skill Information
NA
Skill Lv | Max Hits (Awakening) |
Damage (magical) | Duration | MP Usage | Cool Down | |
Non-Awakening | Awakening | |||||
1 | 3 (6) | 438% per stinger | 336% | 7 Seconds | 225 MP | 10 seconds |
2 | 526% per stinger | 403% | ||||
3 | 613% per stinger | 470% | ||||
4 | 701% per stinger | 538% | ||||
5 (M) | 833% per stinger | 638% | ||||
6 | 964% per stinger | 739% |
KR
Skill Lv | Max Hits (Awakening) |
Damage (magical) | Duration | MP Usage | Cool Down | |
Non-Awakening | Awakening | |||||
1 | 3 (6) | 438% per stinger | 336% | 7 Seconds | 225 MP | 10 seconds |
2 | 526% per stinger | 403% | ||||
3 | 613% per stinger | 470% | ||||
4 | 701% per stinger | 538% | ||||
5 (M) | 833% per stinger | 638% | ||||
6 | 964% per stinger | 739% |
Skill Note
Name: Easy Catch(NA) / Its Easy to Chase(KR)
Description: Increase the number of arrows shot by 1 with the arrows moving 30% faster.
Tips and Details
- In Awakening Mode, the arrows will penetrate through enemies once but the damage is reduced.
- The use of skill freeze can delay the opponent into being hit, as Guide Arrow is unaffected by any form of delay.
Trivia
- In Non-awakening, the arrows are green. In Awakening, the arrows become red.