Artillery Strike - Quantum Ballista: Difference between revisions
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*Should be noted that lag can affect your aiming substantially, depending on the level of lag, the aiming reticle may move several seconds after input on in cases of extreme lag, the aiming reticle will never show up, wasting 300MP. | *Should be noted that lag can affect your aiming substantially, depending on the level of lag, the aiming reticle may move several seconds after input on in cases of extreme lag, the aiming reticle will never show up, wasting 300MP. | ||
**This lag sensitiveness can also apply to the bomb itself, since in a scenario when the aim reticle is seconds-delayed and you are moving it, the bomb will fall behind proportionally to the seconds of delay and where the reticle was in that moment, so when aiming for a specific place, it is hinted to have the reticle still for a couple of seconds before firing. | **This lag sensitiveness can also apply to the bomb itself, since in a scenario when the aim reticle is seconds-delayed and you are moving it, the bomb will fall behind proportionally to the seconds of delay and where the reticle was in that moment, so when aiming for a specific place, it is hinted to have the reticle still for a couple of seconds before firing. | ||
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Revision as of 03:16, 11 January 2016
[Special Active] Use the arrow keys to set your target, then release the key to bomb the area with one massive bomb. Crosshair aiming and shooting range are visible to enemies. (Performed with Super Armor) | |
Cannonball Consumption
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Requirements
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Shooting Guardian | Lv. 20 | 40 | 3 | Shooting Star | Intermediate Training Skill Quest |
Skill Information
Skill Level | Level Required | Initial Impact (Physical) |
Explosion (Magical) | Ammo Usage | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 40 | 197% | 6834% | 6 | 300 MP | 25 Seconds |
2 | 203% | 7056% | ||||
3 | 41 | 209% | 7278% | |||
4 | 44 | 216% | 7500% | |||
5 | 47 | 222% | 7722% | |||
6 | 50 | 229% | 7944% | |||
7 | 53 | 235% | 8166% | |||
8 | 56 | 241% | 8388% | |||
9 | 59 | 248% | 8610% | |||
10 | 62 | 254% | 8832% | |||
11 | 65 | 261% | 9055% | |||
12 | 68 | 267% | 9277% | |||
13 | 71 | 273% | 9499% | |||
14 | 74 | 280% | 9721% | |||
15 | 77 | 286% | 9943% | |||
16 | 80 | 293% | 10165% |
Skill Note
Name: Trained Infantry Missile / (숙련된 포병의 유도)
Description: Critical chance +10%
Tips and Details
- Should be noted that lag can affect your aiming substantially, depending on the level of lag, the aiming reticle may move several seconds after input on in cases of extreme lag, the aiming reticle will never show up, wasting 300MP.
- This lag sensitiveness can also apply to the bomb itself, since in a scenario when the aim reticle is seconds-delayed and you are moving it, the bomb will fall behind proportionally to the seconds of delay and where the reticle was in that moment, so when aiming for a specific place, it is hinted to have the reticle still for a couple of seconds before firing.
Updates
- 07/10/2014 KR
- Damage increased.
- Cooldown time decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox's location changes to be higher.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 아틸러리 스트라이크 - 퀀텀 발리스타 | Artillery Strike - Quantum Ballista |
France | Tir d'artillerie - Baliste | Artillery shot - Ballista |