UI Guide: Difference between revisions
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== UI Revamp == | == UI Revamp == | ||
On 8/10/12, KOG release the User Interface Revamp together with the Hunting Fields in the | On 8/10/12, KOG release the User Interface Revamp together with the Hunting Fields in the Korean server. | ||
Some changes of the UI will be:<br> | Some changes of the UI will be:<br> | ||
1. Skills slots are no longer below the HP/MP bar, but instead be at the center bottom of your screen.<br> | 1. Skills slots are no longer below the HP/MP bar, but instead be at the center bottom of your screen.<br> | ||
2. Skills in the Slot B(if you have) will be displayed above the normal A | 2. Skills in the Slot B (if you have) will be displayed above the normal Slot A skills.<br> | ||
3. EXP/Stamina bar will be displayed at the bottom of the screen below the skill slots.<br> | 3. EXP/Stamina bar will be displayed at the bottom of the screen below the skill slots.<br> | ||
4. Megaphone text will be displayed above the normal chat text.<br> | 4. Megaphone text will be displayed above the normal chat text.<br> | ||
5. Mini-map will be displayed at the bottom right instead of the top right.<br> | 5. Mini-map will be displayed at the bottom right instead of the top right.<br> | ||
6. [[Chung]] Ammo bar will be | 6. [[Chung]]'s Ammo bar will be displayed below his HP/MP.<br> | ||
7. Players can now start dungeons within town instead of running out to the hunting fields.<br> | 7. Players can now start dungeons within town instead of running out to the hunting fields.<br> | ||
8. The normal menu bar normally placed at the bottom of the screen will now be below the Mini-map.<br> | 8. The normal menu bar (normally placed at the bottom of the screen) will now be below the Mini-map.<br> | ||
9. ED and AP values will no longer be shown at the bottom.(Open inventory to view)<br> | 9. ED and AP values will no longer be shown at the bottom.(Open inventory to view)<br> | ||
10. Before the dungeon start, there will always be a 3 | 10. Before the dungeon start, there will always be a 3 second waiting time before the dungeon loads.<br> | ||
11. Durability of equipment and mails are move together into the mini-map, | 11. Durability of equipment and mails are move together into the mini-map. However, it's kinda small.<br> | ||
[[File:UIR2.jpg|1000px]]<br> | [[File:UIR2.jpg|1000px]]<br> | ||
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== Chung Ammo bar == | == Chung's Ammo bar == | ||
As stated above, [[Chung]] Ammo bar will be display below his HP/MP.<br> | As stated above, [[Chung]]'s Ammo bar will be display below his HP/MP.<br> | ||
For [[Iron Paladin]], it will only go to half of the MP bar.<br> | For [[Iron Paladin]], it will only go to half of the MP bar.<br> | ||
For [[Deadly Chaser]], it will stretch to the end of the MP bar due to the passive [[Remodel Magazine]].<br> | For [[Deadly Chaser]], it will stretch to the end of the MP bar due to the passive [[Remodel Magazine]].<br> | ||
For [[Tactical Trooper]], it will also stretch to the end of the MP bar, but half of it is normal blue ammo while other half is the red ammo for Reverse shelling. | For [[Tactical Trooper]], it will also stretch to the end of the MP bar, but half of it is normal blue ammo while the other half is the red ammo for Reverse shelling. | ||
Revision as of 22:01, 13 November 2012
UI Revamp
On 8/10/12, KOG release the User Interface Revamp together with the Hunting Fields in the Korean server.
Some changes of the UI will be:
1. Skills slots are no longer below the HP/MP bar, but instead be at the center bottom of your screen.
2. Skills in the Slot B (if you have) will be displayed above the normal Slot A skills.
3. EXP/Stamina bar will be displayed at the bottom of the screen below the skill slots.
4. Megaphone text will be displayed above the normal chat text.
5. Mini-map will be displayed at the bottom right instead of the top right.
6. Chung's Ammo bar will be displayed below his HP/MP.
7. Players can now start dungeons within town instead of running out to the hunting fields.
8. The normal menu bar (normally placed at the bottom of the screen) will now be below the Mini-map.
9. ED and AP values will no longer be shown at the bottom.(Open inventory to view)
10. Before the dungeon start, there will always be a 3 second waiting time before the dungeon loads.
11. Durability of equipment and mails are move together into the mini-map. However, it's kinda small.
Chung's Ammo bar
As stated above, Chung's Ammo bar will be display below his HP/MP.
For Iron Paladin, it will only go to half of the MP bar.
For Deadly Chaser, it will stretch to the end of the MP bar due to the passive Remodel Magazine.
For Tactical Trooper, it will also stretch to the end of the MP bar, but half of it is normal blue ammo while the other half is the red ammo for Reverse shelling.
Selecting Dungeons
During Mini-Boss and Boss's cut-scene, the area will be darken to give that story look.
Viewing ED/AP
PT with Friends
For more info on partying with friends, click [here].