Shooting Star: Difference between revisions
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Revision as of 12:42, 24 December 2012
Requirements
Shooting Guardian |
Skill Information
NA
Skill Level | Damage (Magical) | Number of Missiles | Max Hits | MP Usage | Cool Down | |||
Missile | Splash | Normal | Awakened | Normal | Awakened | |||
1 | 203% | 18% | 12 | 15 | 24 hits | 30 hits | 300 MP | 30 seconds |
2 | 243% | 21% | ||||||
3 | 284% | 25% | ||||||
4 | 324% | 29% | ||||||
5 (M) | 385% | 34% |
KR
Skill Level | Damage (Magical) | Number of Missiles | Max Hits | MP Usage | Cool Down | ||
Normal | Awakened | Normal | Awakened | ||||
1 | 261% | 12 | 15 | 24 hits | 30 hits | 300 MP | 30 seconds |
2 | 313% | ||||||
3 | 366% | ||||||
4 | 418% | ||||||
5 (M) | 496% | ||||||
6 | 574% |
Tips and Details
- Each missile does 2 hits.
- One inital hit and one second hit dealing splash damage.
- Shooting Star requires and consumes 3 rounds of ammo.
- 25% more cannonballs are fired while in Awakening Mode.
- Slightly increased MP regen given to the skill after the 07/28/11 character re-balance (~+10mp).
- While he is Shooting Guardian, he requires Heavy Railgun
- The Path is removed once he becomes Deadly Chaser.
- If used in close range, this skill cannot be mana break.