Deadly Raid: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Deadly Raid''' can deal up to | *'''[Enhanced] Deadly Raid''' can deal up to -% (-% in PvP) Physical Damage and -% (-% in PvP) Magical Damage. With 3 stacks of '''Overheat''', it can deal up to -% (-% in PvP) Physical Damage and -% (-% in PvP) Magical Damage. | ||
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (5% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the third punch and onward. | *If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (5% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the third punch and onward. | ||
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]). | *When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]). | ||
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*04/27/2017 KR | *04/27/2017 KR | ||
**PvE damage increased. | **PvE damage increased. | ||
*04/05/2018 KR | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**Damage increased. | **Damage increased. | ||
<br> | <br> |
Revision as of 22:10, 19 April 2018
Requirements
Class | Level Required |
---|---|
Veteran Commander | 55 |
Skill Information
PvE
Level Required | Damage | Max Overheat stacks |
Max Hits | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fist (Physical) | Explosion (Magical) |
Normal (Overheat) | |||||||||
Initial | Normal | Final | Initial | Normal | Final | Explosion | |||||
55 | 1526% | 389% | ???% | 1481% | 3 | 1 (1) | 2 (2) | 0 (3) | 3 (~6) | 100 MP | 8 Seconds |
[Enhanced] | 1831% | 467% | ???% | 1777% |
PvP
Level Required | Damage | |||
---|---|---|---|---|
Fist (Physical) | Explosion (Magical) | |||
Initial | Normal | Final | ||
55 | 383% | 98% | ???% | 371% |
[Enhanced] | 460% | 118% | ???% | 445% |
Skill Traits
Regenerating (1) Deadly Raid | Critical Deadly Raid | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Recover | MP Usage | |||
25% chance of regaining 33% of the MP Usage | 33 MP | MP Usage increased to 110% Skill will ignore 50% defense (25% defense in PvP) |
110 MP |
Tips and Details
- [Enhanced] Deadly Raid can deal up to -% (-% in PvP) Physical Damage and -% (-% in PvP) Magical Damage. With 3 stacks of Overheat, it can deal up to -% (-% in PvP) Physical Damage and -% (-% in PvP) Magical Damage.
- If Raven has not overheated before activating Deadly Raid, the overheat attack bonus (5% or higher) begins on the first punch chained with overheat impact. I.e., the third punch and onward.
- When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as Revolver Cannon or Ignition Crow - Napalm).
- While very powerful, Deadly Raid can still be mana broken in PvP, unlike Harpoon Spear; therefore, it might be more advantageous in PvE.
Updates
- 11/07/2013 KR
- Damage increased.
- 2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 08/06/2015 KR
- HP cost during overheat decreased.
- Changed so you can continue comboing with core launch after the last hit.
- 01/21/2015 KR
- Fixed issue where launching core in middle of skill instead of at the end.
- 01/25/2017 (KR)
- Initial damage increased.
- Normal damage decreased.
- Explosion damage increased.
- 04/27/2017 KR
- PvE damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.
Alternative Names