Template:SkillText: Difference between revisions
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| #default = MP Usage decreased to {{{2|}}}% | | #default = MP Usage decreased to {{{2|}}}% | ||
}} | }} | ||
| Heavy = Damage increased to | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | ||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | ||
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| Haste = Cooldown decreased to {{{2|}}}% | | Haste = Cooldown decreased to {{{2|}}}% | ||
| Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | ||
| Regenerating (2) = | | Regenerating (2) = 50% chance of lowering Cooldown by 60% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200% | | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Evil = Skill will burn {{{2|}}} MP per hit |
Revision as of 16:59, 5 November 2018