Crazy Shot: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{ | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Damage(Magical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Max Hits''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} 1 | |||
{{!}} align=center {{!}} 178% | |||
{{!}} align=center rowspan=6 {{!}} 14 | |||
{{!}} align=center rowspan=6 {{!}} 250 MP | |||
{{!}} align=center rowspan=6 {{!}} 30 seconds | |||
{{!}}- | |||
{{!}} 2 | |||
{{!}} align=center {{!}} 213% | |||
{{!}}- | |||
{{!}} 3 | |||
{{!}} align=center {{!}} 249% | |||
{{!}}- | |||
{{!}} 4 | |||
{{!}} align=center {{!}} 284% | |||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align=center {{!}} 338% | |||
{{!}}- | |||
{{!}} 6 | |||
{{!}} align=center {{!}} 391% | |||
{{!}}} | |||
== Tips and Details == | == Tips and Details == |
Revision as of 09:13, 14 February 2013
File:Crazy Shot.png |
[Special Active] Rena charges and shoots a concentrated magic spark that will detonate itself, dealing magic damage continuously within a large radius. |
Requirements
Sniping Ranger |
Skill Information
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown |
1 | 178% | 14 | 250 MP | 30 seconds |
2 | 213% | |||
3 | 249% | |||
4 | 284% | |||
5 (M) | 338% | |||
6 | 391% |
Tips and Details
- Crazy Shot has an AOE of 400 range.
- At the end of the skill animation it will knock targets down.
- Gungnir can easily overpower it, however this skill is less conditional. Therefore it is a decent skill for clearing mobs or to be used on small size bosses.
- In order to get full hits it must 'drag' its target along with itself and so must be fired at point-blank.
- Also full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.