Scare Chase: Difference between revisions
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Homing<br>Duration''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Homing<br>Duration''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Ammo Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile(Physical)''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile<br>(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion(Magical)''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion''' | ||
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{{!}} align=center rowspan=7 {{!}} 400 Units | {{!}} align=center rowspan=7 {{!}} 400 Units | ||
{{!}} align=center rowspan=7 {{!}} 7 Seconds | {{!}} align=center rowspan=7 {{!}} 7 Seconds | ||
{{!}} align=center rowspan=7 {{!}} 1 | |||
{{!}} align=center rowspan=7 {{!}} 1 | {{!}} align=center rowspan=7 {{!}} 1 | ||
{{!}} align=center rowspan=7 {{!}} 1 | {{!}} align=center rowspan=7 {{!}} 1 |
Revision as of 05:18, 17 February 2013
[Special Active] Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy exploding on impact. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
Skill Level |
Damage | Blast Radius | Homing Duration |
Max Hits | Ammo Usage | MP Usage | Cooldown | ||
Missile (Physical) |
Explosion (Magical) |
Missile | Explosion | ||||||
1 | 306% | 993% | 400 Units | 7 Seconds | 1 | 1 | 1 | 200 MP | 10 Seconds |
2 | 367% | 1191% | |||||||
3 | 428% | 1390% | |||||||
4 | 489% | 1588% | |||||||
5 (M) | 581% | 1886% | |||||||
6 | 673% | 2184% | |||||||
7 | 765% | 2482% |
Skill Note
Name: Wide Explosion(KR)
Description: Increases the range blast radius by 50%.
- 600 units.
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
- Those enemies are most likely going to be hit by the missile.
- 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.