Arrow Mastery: Difference between revisions
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br> | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Enhanced_Bowstring.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through. | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' NA = Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through.<br> | ||
KR= Increase the damage of arrows shot and also give a chance to inflict [[Status Effects|Strong Shot]]. | |||
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{{!}} '''Required<br>Level''' | {{!}} '''Required<br>Level''' | ||
{{!}} '''Arrow Damage<br>Increase''' | {{!}} '''Arrow Damage<br>Increase''' | ||
{{!}} ''' | {{!}} '''[[Status Effects|Strong Shot]]<br>Chance''' | ||
{{!}}- align=center | {{!}}- align=center | ||
{{!}} align=left {{!}} 1 <!----- Skill Level -----> | {{!}} align=left {{!}} 1 <!----- Skill Level -----> | ||
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{{!}} 22% | {{!}} 22% | ||
{{!}}} | {{!}}} | ||
</tabber> | </tabber> | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results. | * Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results. | ||
*If targets received a 'STRONG' icon above them, it means the the last shot it got hit with has defense ignoring capabilities. | |||
<br> | <br> | ||
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*Damage values have been changed accordingly to match new Skill levels. | *Damage values have been changed accordingly to match new Skill levels. | ||
<br> | <br> | ||
<tabber> | <tabber> | ||
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Revision as of 09:51, 15 August 2013
File:Enhanced Bowstring.png |
[Passive] NA = Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through. KR= Increase the damage of arrows shot and also give a chance to inflict Strong Shot. |
Requirements
- NA
Class | Master | SP Requirement |
Sniping Ranger |
|-| KR=
Class | Master | Level Requirement | SP Used Per Level |
Sniping Ranger | Lv.20 | 35 | 3 |
Skill Information
- NA
Skill Level | Damage | Enemy Pierce | MP gain |
1 | +2% | 0 | Normal |
2 | +4% | ||
3 | +6% | ||
4 | -7% | 1 | -40% |
5 (M) | -5% |
|-| KR=
Skill Level |
Required Level |
Arrow Damage Increase |
Strong Shot Chance |
1 | 35 | 5% | 3% |
2 | 35 | 5.5% | 4% |
3 | 36 | 6% | 5% |
4 | 39 | 6.5% | 6% |
5 | 42 | 7% | 7% |
6 | 45 | 7.5% | 8% |
7 | 48 | 8% | 9% |
8 | 51 | 8.5% | 10% |
9 | 54 | 9% | 11% |
10 | 57 | 9.5% | 12% |
11 | 60 | 10% | 13% |
12 | 63 | 10.5% | 14% |
13 | 66 | 11% | 15% |
14 | 69 | 11.5% | 16% |
15 | 72 | 12% | 17% |
16 | 75 | 12.5% | 18% |
17 | 78 | 13% | 19% |
18 | 81 | 13.5% | 20% |
19 | 84 | 14% | 21% |
20 (M) | 87 | 14.5% | 22% |
Tips and Details
- Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
- If targets received a 'STRONG' icon above them, it means the the last shot it got hit with has defense ignoring capabilities.
Updates
Post KR Dec.13 2012 patch
- No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes.
Post KR June.27 2013 patch
- Skill Tree revamp increase max skill level to 20.
- Damage values have been changed accordingly to match new Skill levels.
- |-| NA
Template:SRSkills
|-|
KR=
Template:SRSkillsKR