Sprout: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 4: Line 4:
|-
|-
| [[Image:VenomTakerSkill6.png]]
| [[Image:VenomTakerSkill6.png]]
| {{SkillType|SA|B}} Swing your sword imbued with aura of Valasia and slash it forward. The parasitic V- alasia will sprout fromenemies hit by the sword aura and destroy them  
| {{SkillType|SA|B}} Swing your sword imbued with aura of Valasia and slash it forward. The parasitic Valasia will sprout from enemies hit by the sword aura and destroy them.
|-
|-
|  
|  
| <font color="4E8E99">'''[Varasia Reaction] Skill'''</font>
| <font color="4E8E99">'''[Valasia Reaction] Skill'''</font>
*Increases enemy's physical attack damage taken depending on Varasia Seed's growth stage.
*Increase damage from Physical Attack from enemies with a Valasia seed.
|-
|-
|  
|  
Line 28: Line 28:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=4 | <font color="4E8E99">'''[Varasia Reaction]'''</font> !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=4 | <font color="4E8E99">'''[Valasia Response]'''</font> !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Sword Wave !! rowspan=2 | Growing Varasia !! rowspan=2 | Sword Wave !! rowspan=2 | Growing Varasia<br>(Per Sword Wave hit) !! colspan=3 | Enemy Physical Attack Damage Taken Increase !! rowspan=2 | Duration
! rowspan=2 | Sword Aura!! rowspan=2 | Growing Valasia !! rowspan=2 | Sword Aura!! rowspan=2 | Growing Valasia<br>(Per Sword Aura hit) !! colspan=3 | Damage from Physical Attack Increase per Seed Growth Stage !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3
Line 61: Line 61:
== Total Damage ==
== Total Damage ==
{{:Hell Bringer}}
{{:Hell Bringer}}
{{#vardefine: damage_wave     |1929}}
{{#vardefine: damage_aura     |1929}}
{{#vardefine: damage_wave_pvp     |734}}
{{#vardefine: damage_aura_pvp     |734}}
{{#vardefine: damage_varasia     |1081}}
{{#vardefine: damage_valasia     |1081}}
{{#vardefine: damage_varasia_pvp     |411}}
{{#vardefine: damage_valasia_pvp     |411}}
{{#vardefine: wave_hits_avg       |  2}}
{{#vardefine: aura_hits_avg       |  2}}
{{#vardefine: varasia_hits       |  3}}
{{#vardefine: valasia_hits       |  3}}


{{#vardefine: total_damage_avg    |{{#expr: {{#var:damage_wave   }} * {{#var:wave_hits_avg}} + {{#var:damage_varasia}} * {{#var:varasia_hits}} * {{#var:wave_hits_avg}} }} }}
{{#vardefine: total_damage_avg    |{{#expr: {{#var:damage_aura   }} * {{#var:aura_hits_avg}} + {{#var:damage_valasia}} * {{#var:valasia_hits}} * {{#var:aura_hits_avg}} }} }}
{{#vardefine: total_damage_heavy_avg    |{{#expr: ({{#var:damage_wave   }} * {{#var:wave_hits_avg}} + {{#var:damage_varasia}} * {{#var:varasia_hits}} * {{#var:wave_hits_avg}})*1.44 }} }}
{{#vardefine: total_damage_heavy_avg    |{{#expr: ({{#var:damage_aura   }} * {{#var:aura_hits_avg}} + {{#var:damage_valasia}} * {{#var:valasia_hits}} * {{#var:aura_hits_avg}})*1.44 }} }}
{{#vardefine: total_damage_pvp_avg    |{{#expr: {{#var:damage_wave_pvp   }} * {{#var:wave_hits_avg}} + {{#var:damage_varasia_pvp}} * {{#var:varasia_hits}} * {{#var:wave_hits_avg}} }} }}
{{#vardefine: total_damage_pvp_avg    |{{#expr: {{#var:damage_aura_pvp   }} * {{#var:aura_hits_avg}} + {{#var:damage_valasia_pvp}} * {{#var:valasia_hits}} * {{#var:aura_hits_avg}} }} }}
{{#vardefine: total_damage_heavy_pvp_avg    |{{#expr: ({{#var:damage_wave_pvp   }} * {{#var:wave_hits_avg}} + {{#var:damage_varasia_pvp}} * {{#var:varasia_hits}} * {{#var:wave_hits_avg}})*1.44 }} }}
{{#vardefine: total_damage_heavy_pvp_avg    |{{#expr: ({{#var:damage_aura_pvp   }} * {{#var:aura_hits_avg}} + {{#var:damage_valasia_pvp}} * {{#var:valasia_hits}} * {{#var:aura_hits_avg}})*1.44 }} }}


{{#vardefine: total_damage_hb_avg    |{{#expr: ({{#var:damage_wave   }} * {{#var:wave_hits_avg}} + {{#var:damage_varasia}} * {{#var:varasia_hits}} * {{#var:wave_hits_avg}})*{{#arrayindex:hellbringer|0}} }} }}
{{#vardefine: total_damage_hb_avg    |{{#expr: ({{#var:damage_aura   }} * {{#var:aura_hits_avg}} + {{#var:damage_valasia}} * {{#var:valasia_hits}} * {{#var:aura_hits_avg}})*{{#arrayindex:hellbringer|0}} }} }}
{{#vardefine: total_damage_hb_heavy_avg    |{{#expr: ({{#var:damage_wave   }} * {{#var:wave_hits_avg}} + {{#var:damage_varasia}} * {{#var:varasia_hits}} * {{#var:wave_hits_avg}})*1.44*{{#arrayindex:hellbringer|0}} round2}} }}
{{#vardefine: total_damage_hb_heavy_avg    |{{#expr: ({{#var:damage_aura   }} * {{#var:aura_hits_avg}} + {{#var:damage_valasia}} * {{#var:valasia_hits}} * {{#var:aura_hits_avg}})*1.44*{{#arrayindex:hellbringer|0}} round2}} }}
{{#vardefine: total_damage_hb_pvp_avg    |{{#expr: ({{#var:damage_wave_pvp   }} * {{#var:wave_hits_avg}} + {{#var:damage_varasia_pvp}} * {{#var:varasia_hits}} * {{#var:wave_hits_avg}})*{{#arrayindex:hellbringer|1}} }} }}
{{#vardefine: total_damage_hb_pvp_avg    |{{#expr: ({{#var:damage_aura_pvp   }} * {{#var:aura_hits_avg}} + {{#var:damage_valasia_pvp}} * {{#var:valasia_hits}} * {{#var:aura_hits_avg}})*{{#arrayindex:hellbringer|1}} }} }}
{{#vardefine: total_damage_hb_heavy_pvp_avg    |{{#expr: ({{#var:damage_wave_pvp   }} * {{#var:wave_hits_avg}} + {{#var:damage_varasia_pvp}} * {{#var:varasia_hits}} * {{#var:wave_hits_avg}})*1.44*{{#arrayindex:hellbringer|1}} round2}} }}
{{#vardefine: total_damage_hb_heavy_pvp_avg    |{{#expr: ({{#var:damage_aura_pvp   }} * {{#var:aura_hits_avg}} + {{#var:damage_valasia_pvp}} * {{#var:valasia_hits}} * {{#var:aura_hits_avg}})*1.44*{{#arrayindex:hellbringer|1}} round2}} }}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
Line 106: Line 106:
|| {{formatnum:{{#var: total_damage_hb_heavy_pvp}}}}%
|| {{formatnum:{{#var: total_damage_hb_heavy_pvp}}}}%
|}
|}
*Average assumes 2 '''Sword Wave''' hits and 6 '''Growing Varasia''' hits.
*Average assumes 2 '''Sword Aura''' hits and 6 '''Growing Valasia''' hits.
*Does not account for splash damage.
*Does not account for splash damage.
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*The '''Sword Wave''' will create '''Growing Varasia''' on every hit for every enemy it hits, allowing the skill to deal splash damage on groups of enemies, as well as vastly increased damage on larger targets that can take multiple '''Sword Wave''' hits.
*The '''Sword Aura''' will create '''Growing Valasia''' on every hit for every enemy it hits, allowing the skill to deal splash damage on groups of enemies, as well as vastly increased damage on larger targets that can take multiple '''Sword Aura''' hits.
**On average, an enemy will be hit by the '''Sword Wave''' twice, creating 2 '''Growing Varasia'''.
**On average, an enemy will be hit by the '''Sword Aura''' twice, creating 2 '''Growing Valasia'''.
*While the '''Sword Wave''' cannot follow curves, it has significant depth, allowing it to hit enemies well into the fore- and background, alleviating this issue on shallow curves.
*While the '''Sword Aura''' cannot follow curves, it has significant depth, allowing it to hit enemies well into the fore- and background, alleviating this issue on shallow curves.
*'''Enemy Physical Attack Damage Taken Increase''' is multiplicative to both other sources of similar effects and Awakening Mode, unlike similar effects such as that from [[Stigma Shot]].
*'''Damage from Physical Attack Increase per Seed Growth Stage''' is multiplicative to both other sources of similar effects and Awakening Mode, unlike similar effects such as that from [[Stigma Shot]].
<br>
<br>



Revision as of 04:33, 22 January 2022

  • English
[Special Active: Bravery]
Swing your sword imbued with aura of Valasia and slash it forward. The parasitic Valasia will sprout from enemies hit by the sword aura and destroy them.
[Valasia Reaction] Skill
  • Increase damage from Physical Attack from enemies with a Valasia seed.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Venom Taker 35


Skill Information

Mode Damage (Physical) Max Hits [Valasia Response] MP Usage Cooldown
Sword Aura Growing Valasia Sword Aura Growing Valasia
(Per Sword Aura hit)
Damage from Physical Attack Increase per Seed Growth Stage Duration
Stage 1 Stage 2 Stage 3
Normal
PvE % % ? 3 5% 7.5% 10% 15 Seconds 300 MP 21 Seconds
PvP % % 2.5% 3.75% 5%
[Enhanced]
PvE 1929% 1081% ? 3 5% 7.5% 10% 15 Seconds 300 MP 21 Seconds
PvP 734% 411% 2.5% 3.75% 5%


Skill Traits

Critical Sprout Heavy Sprout
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MP Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds


Total Damage

Mode Regular Hell Bringer
Normal Heavy Normal Heavy
Average Maximum Average Maximum Average Maximum Average Maximum
PvE 10,344% % 14,895.36% % Expression error: Missing operand for *.% % Expression error: Unexpected round operator.% %
PvP 3,934% % 5,664.96% % Expression error: Missing operand for *.% % Expression error: Unexpected round operator.% %
  • Average assumes 2 Sword Aura hits and 6 Growing Valasia hits.
  • Does not account for splash damage.


Tips and Details

  • The Sword Aura will create Growing Valasia on every hit for every enemy it hits, allowing the skill to deal splash damage on groups of enemies, as well as vastly increased damage on larger targets that can take multiple Sword Aura hits.
    • On average, an enemy will be hit by the Sword Aura twice, creating 2 Growing Valasia.
  • While the Sword Aura cannot follow curves, it has significant depth, allowing it to hit enemies well into the fore- and background, alleviating this issue on shallow curves.
  • Damage from Physical Attack Increase per Seed Growth Stage is multiplicative to both other sources of similar effects and Awakening Mode, unlike similar effects such as that from Stigma Shot.


Updates

Date Changes
KR NA PvE PvP
01/06/2022 -
  • Sprout added.


Alternative Names

Server Name Translation
South Korea 스프라우트 Sprout



Template:VTSkills