Tactical Field - Endurance: Difference between revisions

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(NA Evolution 2, KR table defense revised to damage reduction)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Class                !! Master !! Level Required !! SP Used Per Level !! Alternative   
! Class                !! Master !! Level Required !! SP Cost per Level !! Alternative   
|-
|-
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Raid]]
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Raid]]
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Skill Level !! Level Required !! Magic Damage !! Defense Increase !! Duration !! MP Usage !! Cooldown
! Skill Level !! Level Required !! Damage<br>(Magical) !! Defense Increase !! Duration !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 45 || 599% || 15% || rowspan="10" | 8 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
|-
| align="left" | 2 || 626% || 17%
|-
| align="left" | 3 || 48 || 653% || 19%
|-
| align="left" | 4 || 52 || 680% || 21%
|-
| align="left" | 5 || 56 || 707% || 23%
|-
| align="left" | 6 || 60 || 734% || 25%
|-
| align="left" | 7 || 64 || 761% || 27%
|-
| align="left" | 8 || 68 || 788% || 29%
|-
| align="left" | 9 || 72 || 815% || 31%
|-
| align="left" | 10 || 76 || 842% || 33%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Level Required !! Damage<br>(Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 760% || 15% || rowspan="10" | 8 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
| align="left" | 1 || rowspan="2" | 45 || 760% || 15% || rowspan="10" | 8 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
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| align="left" | 9 || 72 || 1034% || 39%
| align="left" | 9 || 72 || 1034% || 39%
|-
|-
| align="left" | 10 || 76 || % || %
| align="left" | 10 || 76 || - || -
|}
|}
</tabber>
<br>
<br>
== Updates ==
*11/7/2013 KR
**Damage increased.
**Defense increase changed to damage reduction.


<tabber>
<tabber>

Revision as of 05:24, 28 November 2013


[Special Active] Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a defense increase and super armor.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 45 4 Tactical Field - Raid


Skill Information

  • NA
Skill Level Level Required Damage
(Magical)
Defense Increase Duration MP Usage Cooldown
1 45 599% 15% 8 Seconds 150 MP 17 seconds
2 626% 17%
3 48 653% 19%
4 52 680% 21%
5 56 707% 23%
6 60 734% 25%
7 64 761% 27%
8 68 788% 29%
9 72 815% 31%
10 76 842% 33%

|-| KR=

Skill Level Level Required Damage
(Magical)
Damage Reduction Duration MP Usage Cooldown
1 45 760% 15% 8 Seconds 150 MP 17 seconds
2 794% 18%
3 48 828% 21%
4 52 863% 24%
5 56 897% 27%
6 60 931% 30%
7 64 965% 33%
8 68 999% 36%
9 72 1034% 39%
10 76 - -


Updates

  • 11/7/2013 KR
    • Damage increased.
    • Defense increase changed to damage reduction.