Guardian Strike: Difference between revisions
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(oop I thought it was fixed) Tag: Undo |
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*You will always be facing right after casting this skill. | *You will always be facing right after casting this skill. | ||
''After the 01/04/2024 KR Patch'': | ''After the 01/04/2024 KR Patch'': | ||
*When dealing with boss monsters, the explosion's damage will keep increasing starting from the second hit onwards, resulting in 34.2% more damage than if it stopped at the second hit. | *When dealing with boss monsters, the explosion's damage will keep increasing starting from the second hit onwards, resulting in 34.2% more damage (on a single target) than if it stopped at the second hit. This is even more potent when dealing with multiple targets, paired up with splash damage. | ||
<br> | <br> | ||
Revision as of 00:51, 5 January 2024
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[Special Active: Bravery] Release Nasod energy in the form of a cross. (Can also be activated midair) | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Over Taker | 35 |
Skill Information
Mode | Cross Blast (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
Normal | ||||
PvE | 543% | 12 | 300 MP | 21 Seconds |
PvP | 155% | |||
[Enhanced] | ||||
PvE | 651% | 12 | 300 MP | 21 Seconds |
PvP | 186% |
Skill Traits
Light Guardian Strike | Heavy Guardian Strike | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 240 MP | Damage increased to 144% Cooldown increased to 120% | 25.2 Seconds |
Total Damage
- NA
- KR (01/04/2024)
Mode | Base | Burning Nasod Hand | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 7,812% | 11,249.28% | 8,983.8% | 12,936.67% |
PvP | 2,232% | 3,214.08% | 2,298.96% | 3,310.5% |
Related Skills
Tips and Details
Before the 01/04/2024 KR Patch:
- The skill only deals damage slightly outside of the actual cross visuals, and as such, only enemies roughly on your height or directly above and below you will consistently take the full hits from the skill.
- The skill extends well outside the screen on all sides, though enemies too far away will not take all the hits from the skill.
- Enemies will be pushed to the sides by the skill, even by the vertical part of the skill, making it harder to connect all the hits on any enemy not in Super Armor or near a wall.
- The final hit will knock enemies down.
- There is a two-second fatigue state after the blast ends, leaving you completely vulnerable during that period (neither invincibility nor Super Armor).
- You will always be facing right after casting this skill.
After the 01/04/2024 KR Patch:
- When dealing with boss monsters, the explosion's damage will keep increasing starting from the second hit onwards, resulting in 34.2% more damage (on a single target) than if it stopped at the second hit. This is even more potent when dealing with multiple targets, paired up with splash damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/07/2008 | 08/03/2011 |
| |
11/07/2013 | 02/12/2014 |
| |
05/29/2014 | 09/17/2014 |
| |
06/12/2014 | - |
| |
04/21/2016 | 05/18/2016 |
| |
06/30/2016 | 07/13/2016 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
11/02/2017 | 11/15/2017 |
| |
04/05/2018 | 04/18/2018 |
| |
01/28/2021 | 02/24/2021 |
| |
01/04/2024 |
|
Alternative Names
Over Taker - Skills