Mercenary Behavior: Difference between revisions

From Elwiki
No edit summary
Line 3: Line 3:
|-
|-
| [[Image:MercenaryBehavior.png]]  
| [[Image:MercenaryBehavior.png]]  
| '''[Passive]''' Being a mercenary improves resistance to various status effects, allowing Raven to escape quickly from overheating, and reducing damage. This passive is applicable to: Wounds, bleeding, blind, mist, stun, confusion, panic, flatten-state, attack speed slowdown (from low kick), and movement speed slowdown (leg shot)
| '''[Passive]''' Being a mercenary improves resistance to various status effects, which allows Raven to escape quickly from overheating, and reducing damage. '''Mercenary Behavior''' is also allows Raven to recover from other status infliction.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding=5 border=1 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! Class            !! Master !! Level Required !! SP Cost per Level
|-
|-
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
| [[Weapon Taker]] || Lv. 20 || 30             || 3        
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Level Required'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Cost Per Level'''
|-
| [[Weapon Taker]]
| align=center | Lv.20
| align=center | 30
| align=center | 3
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding=5 border=1 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#D3D3D3"
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''
! Skill Level !! Level Required !! Debuff Time<br>Reduction !! Overheat Damage<br>Reduction
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Level<br>Required '''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Debuff Time<br>Reduction''' 
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Overheat Damage<br>Reduction'''
|-
| 1
| align=center | 30
| align=center | 25%
| align=center | 25%
|-
| 2
| align=center | 30
| align=center | 27.5%
| align=center | 27.5%
|-
| 3
| align=center | 31
| align=center | 30%
| align=center | 30%
|-
|-
| 4
| align="left" | 1 || rowspan="2" | 30 || colspan="2" | 25%
| align=center | 34
| align=center |  
| align=center |
|-
|-
| 5
| align="left" | 2 || colspan="2" | 27.5%
| align=center | 37
| align=center |  
| align=center |
|-
|-
| 6
| align="left" | 3 || 31 || colspan="2" | 30%
| align=center | 40
| align=center |  
| align=center |
|-
|-
| 7
| align="left" | 4 || 34 || colspan="2" | 32.5%
| align=center | 43
| align=center |  
| align=center |  
|-
|-
| 8
| align="left" | 5 || 37 || colspan="2" | 35%
| align=center | 46
| align=center |  
| align=center |  
|-
|-
| 9
| align="left" | 6 || 40 || colspan="2" | 37.5%
| align=center | 49
| align=center |  
| align=center |  
|-
|-
| 10
| align="left" | 7 || 43 || colspan="2" | 40%
| align=center | 52
| align=center |  
| align=center |  
|-
|-
| 11
| align="left" | 8 || 46 || colspan="2" | 42.5%
| align=center | 55
| align=center |  
| align=center |  
|-
|-
| 12
| align="left" | 9 || 49 || colspan="2" | 45%
| align=center | 58
| align=center |  
| align=center |  
|-
|-
| 13
| align="left" | 10 || 52 || colspan="2" | 47.5%
| align=center | 61
| align=center |  
| align=center |  
|-
|-
| 14
| align="left" | 11  || 55 || colspan="2" | 50%
| align=center | 64
| align=center |  
| align=center |  
|-
|-
| 15
| align="left" | 12 || 58 || colspan="2" | 52.5%
| align=center | 67
| align=center |  
| align=center |  
|-
|-
| 16
| align="left" | 13 || 61 || colspan="2" | 55%
| align=center | 70
| align=center |  
| align=center |  
|-
|-
| 17
| align="left" | 14 || 64 || colspan="2" | 57.5%
| align=center | 73
| align=center |  
| align=center |  
|-
|-
| 18
| align="left" | 15 || 67 || colspan="2" | 60%
| align=center | 76
| align=center |  
| align=center |  
|-
|-
| 19
| align="left" | 16 || 70 || colspan="2" | 62.5%
| align=center | 79
| align=center |  
| align=center |  
|-
|-
| 20(M)
| align="left" | 17 || 73 || colspan="2" |  
| align=center | 82
| align=center |  
| align=center |  
|}
|}
<br>
<br>


== Trivia ==
== Trivia ==
*Status infliction affected includes: [[Status Effects|Weapon El-Enchanted Inflictions and Skills/Combos Inflictions excluding Atomic Shield Debuff and Marked By Delay Fire]].
*Many of the status effects that [[Weapon Taker]] gains resistance to through '''Mercenary Behavior''' are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
<br>


Many of the status effects that [[Weapon Taker]] gains resistance to through '''Mercenary Behavior''' are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
{{WTSkillsKR}}


<tabber>
NA=
{{WTSkills}}
|-|
KR=
{{WTSkillsKR}}
</tabber>


[[Category:Weapon Taker Skills]]
[[Category:Weapon Taker Skills]]

Revision as of 09:09, 18 December 2013

[Passive] Being a mercenary improves resistance to various status effects, which allows Raven to escape quickly from overheating, and reducing damage. Mercenary Behavior is also allows Raven to recover from other status infliction.


Requirements

Class Master Level Required SP Cost per Level
Weapon Taker Lv. 20 30 3


Skill Information

Skill Level Level Required Debuff Time
Reduction
Overheat Damage
Reduction
1 30 25%
2 27.5%
3 31 30%
4 34 32.5%
5 37 35%
6 40 37.5%
7 43 40%
8 46 42.5%
9 49 45%
10 52 47.5%
11 55 50%
12 58 52.5%
13 61 55%
14 64 57.5%
15 67 60%
16 70 62.5%
17 73


Trivia


Template:WTSkillsKR